public clsGames(string connectionString) : this() { ucmain = new UCMain(connectionString, DisplayName); ucmain.activityActionEvent += ucmain_actionEvent; ucmain.EventSeqStatus += ucmain_EventSeqStatus; ucmain.UpdateEndTime += ucmain_UpdateEndTime; }
public clsGames(string connectionString, string gameSuccessSoundFileName, string gameErrorSoundFileName, CultureInfo cul, ResourceManager resMan, int PatientId, bool _isTherapist, string fontSizeParameter) : this() { FontSizeParameter = fontSizeParameter; GlobalStatic.currCul = cul; CommonStatic.currPatientId = PatientId; CommonStatic.GameSuccessSoundFileName = gameSuccessSoundFileName; CommonStatic.GameErrorSoundFileName = gameErrorSoundFileName; CommonStatic.Cul = cul; CommonStatic.resMan = resMan; this.DisplayName = TranslateLocalResource("GameName"); IsTherapist = _isTherapist; ucmain = new UCMain(connectionString, DisplayName); ucmain.DataContext = this; ucmain.EventSeqStatus += ucmain_EventSeqStatus; ucmain.activityActionEvent += ucmain_actionEvent; ucmain.UpdateEndTime += ucmain_UpdateEndTime; ucmain.EventMouseDown += ucmain_EventMouseDown; ucmain.EventClickGameLevel += ucmain_EventClickGameLevel; ucmain.EventClickSeq += ucmain_EventClickSeq; ucmain.EventNavigationButtonClick += ucmain_EventNavigationButtonClick; ucmain.EventSequenceTransition += ucmain_EventSequenceTransition; }