コード例 #1
0
ファイル: InteractiveItemPuzzle.cs プロジェクト: tadej/enkidu
        public void ShowPuzzle()
        {
            PersistentEngine.player.SetInCutScene(true, CutsceneTools.Type.Puzzle);
            PersistentEngine.player.ChangeState(actionAnimation);
            PersistentEngine.player.SetDestination(PersistentEngine.player.transform.position);

            if (doCloseup)
            {
                advCam.CloseUpBegin(closeUpSize, closeUpOffset);
            }

            StartCoroutine(ShowPuzzleProcedure());
        }
コード例 #2
0
        IEnumerator ProcessArrivedAt()
        {
            if (desiredDirection == 1)
            {
                PersistentEngine.player.TurnTowards(true);
            }
            else if (desiredDirection == -1)
            {
                PersistentEngine.player.TurnTowards(false);
            }

            bool wasInCutScene = false;

            wasInCutScene = PersistentEngine.player.inCutScene;

            if (!allowInterruptions)
            {
                PersistentEngine.player.SetInCutScene(true, cutsceneTool, PersistentEngine.player.transform.position);
            }
            if (doCloseup)
            {
                advCamera.CloseUpBegin(closeUpCameraSize, closeUpOffset);
            }

            bool hasSomethingMeaningfulOccurred = false;

            for (int i = 0; i < actionChain.Length; i++)
            {
                if (!actionChain[i].enabled || actionChain[i].ShouldSkip())
                {
                    continue;
                }

                actionChain[i].StopHighlighting();
                if (actionChain[i] is InteractiveItemComment)
                {
                    yield return(new WaitForSeconds(0.1f));
                }

                if (heldItem != null)
                {
                    if (actionChain[i] is InteractiveItemCombine || actionChain[i] is InteractiveItemComment || actionChain[i] is InteractiveItemControlCamera || actionChain[i] is InteractiveItemChangeCamera)
                    {
                        yield return(StartCoroutine(actionChain[i].ProcessArrivedAt()));

                        hasSomethingMeaningfulOccurred = true;
                    }
                }
                else
                {
                    if (!(actionChain[i] is InteractiveItemCombine))
                    {
                        yield return(StartCoroutine(actionChain[i].ProcessArrivedAt()));
                    }
                }
            }
            if (doCloseup)
            {
                advCamera.CloseUpEnd();
            }

            if (!realyStayInCutscene)
            {
                if (!stayInCutscene || !hasSomethingMeaningfulOccurred)
                {
                    if (!allowInterruptions && !wasInCutScene)
                    {
                        PersistentEngine.player.SetInCutScene(false);
                    }
                }
            }
        }