void HandleSkeletonDataReceived (object sender, SkeletonEventArgs e) { try { joints = e.Skeleton.UserObject.CurrentUser.SketelonJoints; for (int i = 0; i < 15; i++) { switch (i) { case 0:rotations[i] = new Quaternion((float)joints.Head.OrientX,(float)joints.Head.OrientY,(float)joints.Head.OrientZ,(float)joints.Head.OrientW); break; case 1:rotations[i] = new Quaternion((float)joints.Neck.OrientX,(float)joints.Neck.OrientY,(float)joints.Neck.OrientZ,(float)joints.Neck.OrientW); break; case 2:rotations[i] = new Quaternion((float)joints.LeftShoulder.OrientX,(float)joints.LeftShoulder.OrientY,(float)joints.LeftShoulder.OrientZ,(float)joints.LeftShoulder.OrientW); break; case 3:rotations[i] = new Quaternion((float)joints.RightShoulder.OrientX,(float)joints.RightShoulder.OrientY,(float)joints.RightShoulder.OrientZ,(float)joints.RightShoulder.OrientW); break; case 4:rotations[i] = new Quaternion((float)joints.LeftElbow.OrientX,(float)joints.LeftElbow.OrientY,(float)joints.LeftElbow.OrientZ,(float)joints.LeftElbow.OrientW); break; case 5:rotations[i] = new Quaternion((float)joints.RightElbow.OrientX,(float)joints.RightElbow.OrientY,(float)joints.RightElbow.OrientZ,(float)joints.RightElbow.OrientW); break; case 6:rotations[i] = new Quaternion((float)joints.LeftHand.OrientX,(float)joints.LeftHand.OrientY,(float)joints.LeftHand.OrientZ,(float)joints.LeftHand.OrientW); break; case 7:rotations[i] = new Quaternion((float)joints.RightHand.OrientX,(float)joints.RightHand.OrientY,(float)joints.RightHand.OrientZ,(float)joints.RightHand.OrientW); break; case 8:rotations[i] = new Quaternion((float)joints.Torso.OrientX,(float)joints.Torso.OrientY,(float)joints.Torso.OrientZ,(float)joints.Torso.OrientW); break; case 9:rotations[i] = new Quaternion((float)joints.LeftHip.OrientX,(float)joints.LeftHip.OrientY,(float)joints.LeftHip.OrientZ,(float)joints.LeftHip.OrientW); break; case 10:rotations[i] = new Quaternion((float)joints.RightHip.OrientX,(float)joints.RightHip.OrientY,(float)joints.RightHip.OrientZ,(float)joints.RightHip.OrientW); break; case 11:rotations[i] = new Quaternion((float)joints.LeftKnee.OrientX,(float)joints.LeftKnee.OrientY,(float)joints.LeftKnee.OrientZ,(float)joints.LeftKnee.OrientW); break; case 12:rotations[i] = new Quaternion((float)joints.RightKnee.OrientX,(float)joints.RightKnee.OrientY,(float)joints.RightKnee.OrientZ,(float)joints.RightKnee.OrientW); break; case 13:rotations[i] = new Quaternion((float)joints.LeftFoot.OrientX,(float)joints.LeftFoot.OrientY,(float)joints.LeftFoot.OrientZ,(float)joints.LeftFoot.OrientW); break; case 14:rotations[i] = new Quaternion((float)joints.RightFoot.OrientX,(float)joints.RightFoot.OrientY,(float)joints.RightFoot.OrientZ,(float)joints.RightFoot.OrientW); break; default: break; } } } catch(Exception ex) { Debug.Log(ex.Message); } }
public User() { SketelonJoints = new Joints(); }