public Scene3D () { vertex = new Dictionary<int, Vector4>(); vertexNormals = new Dictionary<int, Vector4>(); textureCoords = new Dictionary<int, Vector4>(); materials = new Dictionary<string, MATERIAL>(); zones = new Dictionary<int, Zone>(); bounds = new SCENEBOUNDS(); bounds.minX = float.MaxValue; bounds.maxX = float.MinValue; bounds.maxZ = float.MinValue; bounds.minZ = float.MaxValue; _taille = 0; cmptObjets = 1; _nbrVertex = 0; }
public Scene3D() { vertex = new Dictionary <int, Vector4>(); vertexNormals = new Dictionary <int, Vector4>(); textureCoords = new Dictionary <int, Vector4>(); materials = new Dictionary <string, MATERIAL>(); zones = new Dictionary <int, Zone>(); bounds = new SCENEBOUNDS(); bounds.minX = float.MaxValue; bounds.maxX = float.MinValue; bounds.maxZ = float.MinValue; bounds.minZ = float.MaxValue; _taille = 0; cmptObjets = 1; _nbrVertex = 0; }