コード例 #1
0
ファイル: SocketServer.cs プロジェクト: anthrax3/ide-1
        public static void OnDataReceived(IAsyncResult asyn)
        {
            SocketPacket socketData = (SocketPacket)asyn.AsyncState;

            try
            {
                int numbytes = 0;
                numbytes = socketData.m_currentSocket.EndReceive(asyn);
                char[] chars = new char[numbytes];
                //System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
                string recievedData = new String(chars);

                m_currentmessage += recievedData;

                if (recievedData.Contains("\n") && OutputClientChanged != null)
                {
                    OutputClientChanged(null, m_currentmessage);                   //(spacket.Socket, node);
                    m_currentmessage = "";
                }

                WaitForData(socketData.m_currentSocket, socketData.m_clientNumber);
                System.Net.Sockets.Socket workerSocket2 = (System.Net.Sockets.Socket)socketData.m_currentSocket;
                SendDataClient(workerSocket2);
            }
            catch (ObjectDisposedException)
            {
                System.Diagnostics.Debugger.Log(0, "1", "\nOnDataReceived: Socket has been closed \n");
            }
            catch (SocketException se)
            {
                if (se.ErrorCode == 10054)                // Error code for Connection reset by peer
                {
                    string msg = "Client " + socketData.m_clientNumber + " Disconnected" + "\n";
                    if (OutputClientChanged != null)
                    {
                        OutputClientChanged(null, msg);
                    }

                    m_workerSocketList[socketData.m_clientNumber - 1] = null;
                }
                else
                {
                    if (OutputClientChanged != null)
                    {
                        OutputClientChanged(null, se.Message);
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Waits for data to arrive from the socket connection.
        /// </summary>
        /// <param name="s">The socket to wait on.</param>
        private void WaitForData(Socket s)
        {
            try
            {
                SocketPacket spacket = new SocketPacket();
                spacket.Socket = s;

                //
                // Begin listening for data.
                //
                s.BeginReceive(spacket.DataBuffer, 0, spacket.DataBuffer.Length,
                               SocketFlags.None, m_datareciever, spacket);
            }
            catch (SocketException e)
            {
            }
        }
コード例 #3
0
ファイル: SocketServer.cs プロジェクト: anthrax3/ide-1
        public static void WaitForData(System.Net.Sockets.Socket soc, int clientNumber)
        {
            try
            {
                if (pfnWorkerCallBack == null)
                {
                    pfnWorkerCallBack = new AsyncCallback(OnDataReceived);
                }
                SocketPacket theSocPkt = new SocketPacket(soc, clientNumber);

                soc.BeginReceive(theSocPkt.dataBuffer, 0,
                                 theSocPkt.dataBuffer.Length,
                                 SocketFlags.None,
                                 pfnWorkerCallBack,
                                 theSocPkt);
            }
            catch (SocketException se)
            {
                Console.WriteLine(se.Message);
            }
        }
コード例 #4
0
        /// <summary>
        /// Fired when data is recieved from the socket.
        /// </summary>
        /// <param name="asyn"></param>
        protected void OnDataReceived(IAsyncResult asyn)
        {
            try
            {
                //
                // Get the socket packet (as set by BeginRecieve's state)
                //
                SocketPacket spacket = (SocketPacket)asyn.AsyncState;

                //
                // Decode the text.
                //
                int numbytes = 0;
                numbytes = spacket.Socket.EndReceive(asyn);
                char[] chars          = new char[numbytes];
                System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
                int    charLen        = d.GetChars(spacket.DataBuffer, 0, numbytes, chars, 0);
                string recievedData   = new String(chars);

                m_currentmessage += recievedData;

                //
                // Dispatch event.
                //
                //if (recievedData == "\0" && DataRecieved != null)
                if (recievedData.Contains("\n") && DataRecieved != null)
                {
                    XmlNode node;

                    try
                    {
                        /*XmlDocument doc = new XmlDocument();
                         * doc.LoadXml(m_currentmessage);
                         * node = doc.FirstChild;*/
                    }
                    catch
                    {
                        m_currentmessage = "";
                        WaitForData(m_socketclient);
                        return;
                    }

                    DataRecieved(m_currentmessage);                    //(spacket.Socket, node);
                    m_currentmessage = "";
                }

                //
                // Wait for data again.
                //
                WaitForData(m_socketclient);
            }
            catch (ObjectDisposedException)
            {
                KillSocket();

                if (ClientDisconnect != null)
                {
                    ClientDisconnect(this, EventArgs.Empty);
                }
            }
            catch (SocketException e)
            {
                System.Diagnostics.Debugger.Log(0, "1", "\n" + e.ToString() + "\n");
            }
        }
コード例 #5
0
ファイル: SocketServer.cs プロジェクト: moscrif/ide
        public static void WaitForData(System.Net.Sockets.Socket soc, int clientNumber)
        {
            try
            {
                if  ( pfnWorkerCallBack == null )
                {
                    pfnWorkerCallBack = new AsyncCallback (OnDataReceived);
                }
                SocketPacket theSocPkt = new SocketPacket (soc, clientNumber);

                soc.BeginReceive (theSocPkt.dataBuffer, 0,
                    theSocPkt.dataBuffer.Length,
                    SocketFlags.None,
                    pfnWorkerCallBack,
                    theSocPkt);
            }
            catch(SocketException se)
            {
                Console.WriteLine(se.Message );
            }
        }
コード例 #6
0
ファイル: FlashSocket.cs プロジェクト: moscrif/ide
        /// <summary>
        /// Waits for data to arrive from the socket connection.
        /// </summary>
        /// <param name="s">The socket to wait on.</param>
        private void WaitForData(Socket s)
        {
            try
            {
                SocketPacket spacket = new SocketPacket();
                spacket.Socket = s;

                //
                // Begin listening for data.
                //
                s.BeginReceive(spacket.DataBuffer, 0, spacket.DataBuffer.Length,
                    SocketFlags.None, m_datareciever, spacket);
            }
            catch (SocketException e)
            {

            }
        }