コード例 #1
0
ファイル: AotCompiler.cs プロジェクト: Boddlnagg/MOSA-Project
        public static void Compile(CompilerOptions compilerOptions, List<FileInfo> inputFiles, CompilerTrace compilerTrace)
        {
            var moduleLoader = new MosaModuleLoader();

            moduleLoader.AddPrivatePath(GetInputFileNames(inputFiles));

            foreach (string file in GetInputFileNames(inputFiles))
            {
                moduleLoader.LoadModuleFromFile(file);
            }

            var typeSystem = TypeSystem.Load(moduleLoader.CreateMetadata());
            MosaTypeLayout typeLayout = new MosaTypeLayout(typeSystem, compilerOptions.Architecture.NativePointerSize, compilerOptions.Architecture.NativeAlignment);

            AotCompiler aot = new AotCompiler(compilerOptions.Architecture, typeSystem, typeLayout, compilerTrace, compilerOptions);

            var bootStage = compilerOptions.BootStageFactory != null ? compilerOptions.BootStageFactory() : null;

            aot.Pipeline.Add(new ICompilerStage[] {
                bootStage,
                compilerOptions.MethodPipelineExportDirectory != null ?  new MethodPipelineExportStage(): null,
                new PlugStage(),
                new MethodCompilerSchedulerStage(),
                new TypeInitializerSchedulerStage(),
                bootStage,
                new MethodLookupTableStage(),
                new MethodExceptionLookupTableStage(),
                new MetadataStage(),
                new LinkerFinalizationStage(),
                compilerOptions.MapFile != null ? new MapFileGenerationStage() : null
            });

            aot.Run();
        }
コード例 #2
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        public ExplorerMethodCompiler(ExplorerAssemblyCompiler assemblyCompiler, ICompilationSchedulerStage compilationScheduler, RuntimeType type, RuntimeMethod method, CompilerOptions compilerOptions)
            : base(assemblyCompiler, type, method, null, compilationScheduler)
        {
            // Populate the pipeline
            this.Pipeline.AddRange(new IMethodCompilerStage[] {
                new DecodingStage(),
                new BasicBlockBuilderStage(),
                new ExceptionPrologueStage(),
                new OperandDeterminationStage(),
                //new SingleUseMarkerStage(),
                //new OperandUsageAnalyzerStage(),
                new StaticAllocationResolutionStage(),
                new CILTransformationStage(),

                (compilerOptions.EnableSSA) ? new EdgeSplitStage() : null,
                (compilerOptions.EnableSSA) ? new DominanceCalculationStage() : null,
                (compilerOptions.EnableSSA) ? new PhiPlacementStage() : null,
                (compilerOptions.EnableSSA) ? new EnterSSAStage() : null,

                (compilerOptions.EnableSSA) ? new SSAOptimizations() : null,
                //(compilerOptions.EnableSSA) ? new ConstantPropagationStage(ConstantPropagationStage.PropagationStage.PreFolding) : null,
                //(compilerOptions.EnableSSA) ? new ConstantFoldingStage() : null,
                //(compilerOptions.EnableSSA) ? new ConstantPropagationStage(ConstantPropagationStage.PropagationStage.PostFolding) : null,

                (compilerOptions.EnableSSA) ? new LeaveSSA() : null,

                new StrengthReductionStage(),
                new StackLayoutStage(),
                new PlatformStubStage(),
                //new LoopAwareBlockOrderStage(),
                new SimpleTraceBlockOrderStage(),
                //new SimpleRegisterAllocatorStage(),
                new CodeGenerationStage(),
            });
        }
コード例 #3
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ファイル: SimCompiler.cs プロジェクト: Boddlnagg/MOSA-Project
        /// <summary>
        /// Compiles the specified type system.
        /// </summary>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilerTrace">The compiler trace.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        /// <param name="architecture">The architecture.</param>
        /// <param name="simAdapter">The sim adapter.</param>
        /// <param name="linker">The linker.</param>
        /// <returns></returns>
        public static SimCompiler Compile(TypeSystem typeSystem, MosaTypeLayout typeLayout, CompilerTrace compilerTrace, CompilerOptions compilerOptions, BaseArchitecture architecture, ISimAdapter simAdapter, BaseLinker linker)
        {
            var compiler = new SimCompiler(architecture, typeSystem, typeLayout, linker, compilerOptions, compilerTrace, simAdapter);

            compiler.Compile();

            return compiler;
        }
コード例 #4
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ファイル: SimCompiler.cs プロジェクト: tea/MOSA-Project
        /// <summary>
        /// Compiles the specified type system.
        /// </summary>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="enabledSSA">if set to <c>true</c> [enabled ssa].</param>
        /// <param name="architecture">The architecture.</param>
        /// <param name="simAdapter">The sim adapter.</param>
        /// <param name="linker">The linker.</param>
        /// <returns></returns>
        public static SimCompiler Compile(TypeSystem typeSystem, MosaTypeLayout typeLayout, IInternalTrace internalTrace, bool enabledSSA, BaseArchitecture architecture, ISimAdapter simAdapter, ILinker linker)
        {
            CompilerOptions compilerOptions = new CompilerOptions();
            compilerOptions.EnableSSA = enabledSSA;
            compilerOptions.EnableSSAOptimizations = enabledSSA;

            SimCompiler compiler = new SimCompiler(architecture, typeSystem, typeLayout, linker, compilerOptions, internalTrace, simAdapter);

            compiler.Compile();

            return compiler;
        }
コード例 #5
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        /// <summary>
        /// Initializes a new compiler instance.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        protected AssemblyCompiler(IArchitecture architecture, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
        {
            if (architecture == null)
                throw new ArgumentNullException(@"architecture");

            this.pipeline = new CompilerPipeline();
            this.architecture = architecture;
            this.typeSystem = typeSystem;
            this.typeLayout = typeLayout;
            this.internalTrace = internalTrace;
            this.compilerOptions = compilerOptions;
            this.genericTypePatcher = new GenericTypePatcher(typeSystem);
        }
コード例 #6
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        /// <summary>
        /// Prevents a default instance of the <see cref="ExplorerCompiler"/> class from being created.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        public ExplorerCompiler(IArchitecture architecture, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
            : base(architecture, typeSystem, typeLayout, new CompilationScheduler(typeSystem, true), internalTrace, compilerOptions)
        {
            // Build the assembly compiler pipeline
            Pipeline.AddRange(new ICompilerStage[] {
                new PlugStage(),
                new MethodCompilerSchedulerStage(),
                new TypeLayoutStage(),
                (ExplorerLinker)Linker
            });

            architecture.ExtendCompilerPipeline(Pipeline);
        }
コード例 #7
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        private ExplorerAssemblyCompiler(IArchitecture architecture, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
            : base(architecture, typeSystem, typeLayout, internalTrace, compilerOptions)
        {
            var linker = new ExplorerLinker();

            // Build the assembly compiler pipeline
            Pipeline.AddRange(new IAssemblyCompilerStage[] {
                new AssemblyMemberCompilationSchedulerStage(),
                new MethodCompilerSchedulerStage(),
                new TypeLayoutStage(),
                linker
            });

            architecture.ExtendAssemblyCompilerPipeline(Pipeline);
        }
コード例 #8
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        /// <summary>
        /// Compiles the specified type system.
        /// </summary>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilerTrace">The compiler trace.</param>
        /// <param name="platform">The platform.</param>
        /// <param name="enabledSSA">if set to <c>true</c> [enabled ssa].</param>
        /// <param name="enableOptimizations">if set to <c>true</c> [enable ssa optimizations].</param>
        /// <param name="emitBinary">if set to <c>true</c> [emit binary].</param>
        public static void Compile(TypeSystem typeSystem, MosaTypeLayout typeLayout, CompilerTrace compilerTrace, string platform, CompilerOptions compilerOptions, bool emitBinary)
        {
            BaseArchitecture architecture;

            switch (platform.ToLower())
            {
                case "x86": architecture = Mosa.Platform.x86.Architecture.CreateArchitecture(Mosa.Platform.x86.ArchitectureFeatureFlags.AutoDetect); break;
                case "armv6": architecture = Mosa.Platform.ARMv6.Architecture.CreateArchitecture(Mosa.Platform.ARMv6.ArchitectureFeatureFlags.AutoDetect); break;
                //case "avr32": architecture = Mosa.Platform.AVR32.Architecture.CreateArchitecture(Mosa.Platform.AVR32.ArchitectureFeatureFlags.AutoDetect); break;
                default:
                    architecture = Mosa.Platform.x86.Architecture.CreateArchitecture(Mosa.Platform.x86.ArchitectureFeatureFlags.AutoDetect); break;
            }

            var compiler = new ExplorerCompiler(architecture, typeSystem, typeLayout, compilerTrace, compilerOptions, emitBinary);

            compiler.Compile();
        }
コード例 #9
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        /// <summary>
        /// Prevents a default instance of the <see cref="ExplorerCompiler" /> class from being created.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilerTrace">The internal trace.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        public ExplorerCompiler(BaseArchitecture architecture, TypeSystem typeSystem, MosaTypeLayout typeLayout, CompilerTrace compilerTrace, CompilerOptions compilerOptions, bool emitBinary)
            : base(architecture, typeSystem, typeLayout, new CompilationScheduler(typeSystem, true), compilerTrace, new ExplorerLinker(), compilerOptions)
        {
            this.emitBinary = emitBinary;

            // Build the assembly compiler pipeline
            Pipeline.Add(new ICompilerStage[] {
                new PlugStage(),
                new MethodCompilerSchedulerStage(),
                new TypeInitializerSchedulerStage(),
                new MethodLookupTableStage(),
                new MethodExceptionLookupTableStage(),
                new MetadataStage(),
            });

            architecture.ExtendCompilerPipeline(Pipeline);
        }
コード例 #10
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ファイル: SimCompiler.cs プロジェクト: tea/MOSA-Project
        /// <summary>
        /// Prevents a default instance of the <see cref="SimCompiler" /> class from being created.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="linker">The linker.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="simAdapter">The sim adapter.</param>
        public SimCompiler(BaseArchitecture architecture, TypeSystem typeSystem, MosaTypeLayout typeLayout, ILinker linker, CompilerOptions compilerOptions, IInternalTrace internalTrace, ISimAdapter simAdapter)
            : base(architecture, typeSystem, typeLayout, new CompilationScheduler(typeSystem, true), internalTrace, linker, compilerOptions)
        {
            this.simAdapter = simAdapter;

            // Build the assembly compiler pipeline
            Pipeline.Add(new ICompilerStage[] {
                new PlugStage(),
                new MethodCompilerSchedulerStage(),
                new TypeInitializerSchedulerStage(),
                new SimPowerUpStage(),
                new TypeLayoutStage(),
                new MetadataStage(),
                new LinkerFinalizationStage(),
            });

            architecture.ExtendCompilerPipeline(Pipeline);
        }
コード例 #11
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        private TestCaseAssemblyCompiler(IArchitecture architecture, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
            : base(architecture, typeSystem, typeLayout, internalTrace, compilerOptions)
        {
            linker = new TestAssemblyLinker();

            // Build the assembly compiler pipeline
            Pipeline.AddRange(new IAssemblyCompilerStage[] {
                new DelegateTypePatchStage(),
                new PlugStage(),
                new AssemblyMemberCompilationSchedulerStage(),
                new MethodCompilerSchedulerStage(),
                new TypeLayoutStage(),
                new MetadataStage(),
                linker
            });

            architecture.ExtendAssemblyCompilerPipeline(Pipeline);
        }
コード例 #12
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        public static TestAssemblyLinker Compile(ITypeSystem typeSystem)
        {
            IArchitecture architecture = x86.Architecture.CreateArchitecture(x86.ArchitectureFeatureFlags.AutoDetect);

            // FIXME: get from architecture
            TypeLayout typeLayout = new TypeLayout(typeSystem, 4, 4);

            IInternalTrace internalLog = new BasicInternalTrace();
            (internalLog.CompilerEventListener as BasicCompilerEventListener).DebugOutput = false;
            (internalLog.CompilerEventListener as BasicCompilerEventListener).ConsoleOutput = false;

            CompilerOptions compilerOptions = new CompilerOptions();

            TestCaseAssemblyCompiler compiler = new TestCaseAssemblyCompiler(architecture, typeSystem, typeLayout, internalLog, compilerOptions);
            compiler.Compile();

            return compiler.linker;
        }
コード例 #13
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        public static void Compile(CompilerOptions compilerOptions, List<FileInfo> inputFiles)
        {
            IAssemblyLoader assemblyLoader = new AssemblyLoader();
            assemblyLoader.InitializePrivatePaths(GetInputFileNames(inputFiles));

            foreach (string file in GetInputFileNames(inputFiles))
            {
                assemblyLoader.LoadModule(file);
            }

            ITypeSystem typeSystem = new TypeSystem();
            typeSystem.LoadModules(assemblyLoader.Modules);

            int nativePointerSize;
            int nativePointerAlignment;

            compilerOptions.Architecture.GetTypeRequirements(BuiltInSigType.IntPtr, out nativePointerSize, out nativePointerAlignment);

            TypeLayout typeLayout = new TypeLayout(typeSystem, nativePointerSize, nativePointerAlignment);

            IInternalTrace internalLog = new BasicInternalTrace();

            using (AotAssemblyCompiler aot = new AotAssemblyCompiler(compilerOptions.Architecture, compilerOptions.Linker, typeSystem, typeLayout, internalLog, compilerOptions))
            {
                aot.Pipeline.AddRange(new IAssemblyCompilerStage[]
                {
                    compilerOptions.BootCompilerStage,
                    new MethodPipelineExportStage(),
                    new DelegateTypePatchStage(),
                    new PlugStage(),
                    new AssemblyMemberCompilationSchedulerStage(),
                    new MethodCompilerSchedulerStage(),
                    new TypeInitializerSchedulerStage(),
                    new TypeLayoutStage(),
                    new MetadataStage(),
                    compilerOptions.BootCompilerStage,
                    new ObjectFileLayoutStage(),
                    (IAssemblyCompilerStage)compilerOptions.Linker,
                    compilerOptions.MapFile != null ? new MapFileGenerationStage() : null
                });

                aot.Run();
            }
        }
コード例 #14
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        /// <summary>
        /// Initializes a new compiler instance.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilationScheduler">The compilation scheduler.</param>
        /// <param name="compilerTrace">The compiler trace.</param>
        /// <param name="linker">The linker.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        /// <exception cref="System.ArgumentNullException">@Architecture</exception>
        protected BaseCompiler(BaseArchitecture architecture, TypeSystem typeSystem, MosaTypeLayout typeLayout, ICompilationScheduler compilationScheduler, CompilerTrace compilerTrace, BaseLinker linker, CompilerOptions compilerOptions)
        {
            if (architecture == null)
                throw new ArgumentNullException(@"Architecture");

            Pipeline = new CompilerPipeline();
            Architecture = architecture;
            TypeSystem = typeSystem;
            TypeLayout = typeLayout;
            CompilerTrace = compilerTrace;
            CompilerOptions = compilerOptions;
            Counters = new Counters();
            CompilationScheduler = compilationScheduler;
            PlugSystem = new PlugSystem();
            Linker = linker;

            if (Linker == null)
            {
                Linker = compilerOptions.LinkerFactory();
                Linker.Initialize(compilerOptions.BaseAddress, architecture.Endianness, architecture.ElfMachineType);
            }

            // Create new dictionary
            IntrinsicTypes = new Dictionary<string, Type>();

            // Get all the classes that implement the IIntrinsicInternalMethod interface
            IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
                .SelectMany(s => s.GetTypes())
                .Where(p => typeof(IIntrinsicInternalMethod).IsAssignableFrom(p) && p.IsClass);

            // Iterate through all the found types
            foreach (var t in types)
            {
                // Now get all the ReplacementTarget attributes
                var attributes = (ReplacementTargetAttribute[])t.GetCustomAttributes(typeof(ReplacementTargetAttribute), true);
                for (int i = 0; i < attributes.Length; i++)
                {
                    // Finally add the dictionary entry mapping the target string and the type
                    IntrinsicTypes.Add(attributes[i].Target, t);
                }
            }

            PlatformInternalRuntimeType = GetPlatformInternalRuntimeType();
        }
コード例 #15
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ファイル: AotCompiler.cs プロジェクト: tea/MOSA-Project
        public static void Compile(CompilerOptions compilerOptions, List<FileInfo> inputFiles)
        {
            var moduleLoader = new MosaModuleLoader();

            moduleLoader.AddPrivatePath(GetInputFileNames(inputFiles));

            foreach (string file in GetInputFileNames(inputFiles))
            {
                moduleLoader.LoadModuleFromFile(file);
            }

            var typeSystem = TypeSystem.Load(moduleLoader.CreateMetadata());
            MosaTypeLayout typeLayout = new MosaTypeLayout(typeSystem, compilerOptions.Architecture.NativePointerSize, compilerOptions.Architecture.NativeAlignment);

            ConfigurableTraceFilter filter = new ConfigurableTraceFilter();
            filter.MethodMatch = MatchType.None;
            filter.Method = string.Empty;
            filter.StageMatch = MatchType.Any;
            filter.TypeMatch = MatchType.Any;
            filter.ExcludeInternalMethods = false;

            IInternalTrace internalTrace = new BasicInternalTrace();
            internalTrace.TraceFilter = filter;

            AotCompiler aot = new AotCompiler(compilerOptions.Architecture, typeSystem, typeLayout, internalTrace, compilerOptions);

            var bootStage = compilerOptions.BootStageFactory != null ? compilerOptions.BootStageFactory() : null;

            aot.Pipeline.Add(new ICompilerStage[] {
                bootStage,
                compilerOptions.MethodPipelineExportDirectory != null ?  new MethodPipelineExportStage(): null,
                new PlugStage(),
                new MethodCompilerSchedulerStage(),
                new TypeInitializerSchedulerStage(),
                bootStage,
                new TypeLayoutStage(),
                new MetadataStage(),
                new ObjectFileLayoutStage(),
                new LinkerFinalizationStage(),
                compilerOptions.MapFile != null ? new MapFileGenerationStage() : null
            });

            aot.Run();
        }
コード例 #16
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        public static void Compile(ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, string platform, bool enabledSSA)
        {
            IArchitecture architecture;

            switch (platform.ToLower())
            {
                case "x86": architecture = x86.Architecture.CreateArchitecture(x86.ArchitectureFeatureFlags.AutoDetect); break;
                case "avr32": architecture = AVR32.Architecture.CreateArchitecture(AVR32.ArchitectureFeatureFlags.AutoDetect); break;
                default:
                    architecture = x86.Architecture.CreateArchitecture(x86.ArchitectureFeatureFlags.AutoDetect); break;
            }

            CompilerOptions compilerOptions = new CompilerOptions();
            compilerOptions.EnableSSA = enabledSSA;

            ExplorerAssemblyCompiler compiler = new ExplorerAssemblyCompiler(architecture, typeSystem, typeLayout, internalTrace, compilerOptions);

            compiler.Compile();
        }
コード例 #17
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ファイル: BaseCompiler.cs プロジェクト: tea/MOSA-Project
        /// <summary>
        /// Initializes a new compiler instance.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilationScheduler">The compilation scheduler.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        protected BaseCompiler(BaseArchitecture architecture, TypeSystem typeSystem, MosaTypeLayout typeLayout, ICompilationScheduler compilationScheduler, IInternalTrace internalTrace, ILinker linker, CompilerOptions compilerOptions)
        {
            if (architecture == null)
                throw new ArgumentNullException(@"Architecture");

            Pipeline = new CompilerPipeline();
            Architecture = architecture;
            TypeSystem = typeSystem;
            TypeLayout = typeLayout;
            InternalTrace = internalTrace;
            CompilerOptions = compilerOptions;
            Counters = new Counters();
            CompilationScheduler = compilationScheduler;
            PlugSystem = new PlugSystem();
            Linker = linker;

            if (Linker == null)
            {
                Linker = compilerOptions.LinkerFactory();
                Linker.Initialize(compilerOptions.OutputFile, architecture.Endianness, architecture.ElfMachineType);
            }
        }
コード例 #18
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ファイル: MosaCompiler.cs プロジェクト: Zahovay/MOSA-Project
 public MosaCompiler()
 {
     CompilerOptions = new CompilerOptions();
     CompilerTrace = new CompilerTrace();
     ModuleLoader = new MosaModuleLoader();
 }
コード例 #19
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 public AotAssemblyCompiler(IArchitecture architecture, IAssemblyLinker linker, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
     : base(architecture, typeSystem, typeLayout, internalTrace, compilerOptions)
 {
 }
コード例 #20
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ファイル: AotCompiler.cs プロジェクト: pdelprat/MOSA-Project
 /// <summary>
 /// Initializes a new instance of the <see cref="AotCompiler"/> class.
 /// </summary>
 /// <param name="architecture">The architecture.</param>
 /// <param name="linker">The linker.</param>
 /// <param name="typeSystem">The type system.</param>
 /// <param name="typeLayout">The type layout.</param>
 /// <param name="internalTrace">The internal trace.</param>
 /// <param name="compilerOptions">The compiler options.</param>
 public AotCompiler(IArchitecture architecture, ILinker linker, ITypeSystem typeSystem, ITypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
     : base(architecture, typeSystem, typeLayout, new CompilationScheduler(typeSystem, true), internalTrace, compilerOptions)
 {
 }
コード例 #21
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ファイル: AotCompiler.cs プロジェクト: tea/MOSA-Project
 /// <summary>
 /// Initializes a new instance of the <see cref="AotCompiler" /> class.
 /// </summary>
 /// <param name="architecture">The architecture.</param>
 /// <param name="typeSystem">The type system.</param>
 /// <param name="typeLayout">The type layout.</param>
 /// <param name="internalTrace">The internal trace.</param>
 /// <param name="compilerOptions">The compiler options.</param>
 public AotCompiler(BaseArchitecture architecture, TypeSystem typeSystem, MosaTypeLayout typeLayout, IInternalTrace internalTrace, CompilerOptions compilerOptions)
     : base(architecture, typeSystem, typeLayout, new CompilationScheduler(typeSystem, true), internalTrace, null, compilerOptions)
 {
 }
コード例 #22
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ファイル: ExplorerCompiler.cs プロジェクト: tea/MOSA-Project
        /// <summary>
        /// Compiles the specified type system.
        /// </summary>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="platform">The platform.</param>
        /// <param name="enabledSSA">if set to <c>true</c> [enabled ssa].</param>
        /// <param name="emitBinary">if set to <c>true</c> [emit binary].</param>
        public static void Compile(TypeSystem typeSystem, MosaTypeLayout typeLayout, IInternalTrace internalTrace, string platform, bool enabledSSA, bool emitBinary)
        {
            BaseArchitecture architecture;

            switch (platform.ToLower())
            {
                case "x86": architecture = Mosa.Platform.x86.Architecture.CreateArchitecture(Mosa.Platform.x86.ArchitectureFeatureFlags.AutoDetect); break;
                case "armv6": architecture = Mosa.Platform.ARMv6.Architecture.CreateArchitecture(Mosa.Platform.ARMv6.ArchitectureFeatureFlags.AutoDetect); break;
                //case "avr32": architecture = Mosa.Platform.AVR32.Architecture.CreateArchitecture(Mosa.Platform.AVR32.ArchitectureFeatureFlags.AutoDetect); break;
                default:
                    architecture = Mosa.Platform.x86.Architecture.CreateArchitecture(Mosa.Platform.x86.ArchitectureFeatureFlags.AutoDetect); break;
            }

            CompilerOptions compilerOptions = new CompilerOptions();
            compilerOptions.EnableSSA = enabledSSA;
            compilerOptions.EnableSSAOptimizations = enabledSSA && enabledSSA;

            ExplorerCompiler compiler = new ExplorerCompiler(architecture, typeSystem, typeLayout, internalTrace, compilerOptions, emitBinary);

            compiler.Compile();
        }
コード例 #23
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ファイル: BaseCompiler.cs プロジェクト: jeffreye/MOSA-Project
        /// <summary>
        /// Initializes a new compiler instance.
        /// </summary>
        /// <param name="architecture">The compiler target architecture.</param>
        /// <param name="typeSystem">The type system.</param>
        /// <param name="typeLayout">The type layout.</param>
        /// <param name="compilationScheduler">The compilation scheduler.</param>
        /// <param name="internalTrace">The internal trace.</param>
        /// <param name="compilerOptions">The compiler options.</param>
        protected BaseCompiler(IArchitecture architecture, ITypeSystem typeSystem, ITypeLayout typeLayout, ICompilationScheduler compilationScheduler, IInternalTrace internalTrace, CompilerOptions compilerOptions)
        {
            if (architecture == null)
                throw new ArgumentNullException(@"architecture");

            this.pipeline = new CompilerPipeline();
            this.architecture = architecture;
            this.typeSystem = typeSystem;
            this.typeLayout = typeLayout;
            this.internalTrace = internalTrace;
            this.compilerOptions = compilerOptions;
            this.genericTypePatcher = new GenericTypePatcher(typeSystem);
            this.counters = new Counters();
            this.compilationScheduler = compilationScheduler;
            this.linker = compilerOptions.Linker;
            this.plugSystem = new PlugSystem();
        }
コード例 #24
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ファイル: MainForm.cs プロジェクト: Boddlnagg/MOSA-Project
        public void StartSimulator(string platform)
        {
            if (TypeSystem == null)
                return;

            Status = "Compiling...";

            Architecture = GetArchitecture(platform);
            var simAdapter = GetSimAdaptor(platform);
            Linker = new SimLinker(simAdapter);

            compileStartTime = DateTime.Now;

            var compilerOptions = new CompilerOptions();

            compilerOptions.EnableSSA = true;
            compilerOptions.EnableOptimizations = true;
            compilerOptions.EnablePromoteTemporaryVariablesOptimization = true;
            compilerOptions.EnableSparseConditionalConstantPropagation = true;

            SimCompiler.Compile(TypeSystem, TypeLayout, InternalTrace, compilerOptions, Architecture, simAdapter, Linker);

            SimCPU = simAdapter.SimCPU;

            SimCPU.Monitor.BreakAtTick = 1;
            SimCPU.Monitor.BreakOnException = true;
            SimCPU.Monitor.OnStateUpdate = UpdateSimState;
            SimCPU.Reset();

            Display32 = SimCPU.GetState().NativeRegisterSize == 32;

            SimCPU.Monitor.OnExecutionStepCompleted(true);

            Status = "Compiled.";

            symbolView.CreateEntries();
        }
コード例 #25
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 /// <summary>
 ///	Requests the architecture to add architecture specific compilation stages to the pipeline. These
 /// may depend upon the current state of the pipeline.</summary>
 /// <param name="pipeline">The pipeline of the method compiler to add architecture specific compilation stages to.</param>
 /// <param name="compilerOptions">The compiler options.</param>
 public abstract void ExtendMethodCompilerPipeline(Pipeline <BaseMethodCompilerStage> pipeline, CompilerOptions compilerOptions);