private void SetGravityPointAndRadiusRec(DendriteNode node, DendriteNode parent) { //重心計算 node.SetGravityPointByClusters(resox, resoz); //突起半径計算 node.CalcRadius(volunit); foreach (DendriteNode next in node.ConnectedNodes) { if (next != parent) { SetGravityPointAndRadiusRec(next, node); } } }