コード例 #1
0
ファイル: Staff.cs プロジェクト: suvjunmd/Moritz
 /// <summary>
 /// Moves rests onto the top and bottom stafflines. Most rests move two gaps from the centre staffline,
 /// but breve and semibreve rests in the top voice move to a position 1 gap above the top staffline, and
 /// breve and semibreve rests in the bottom voice move onto the bottom staffline.
 /// Breve and semibreve rests outside the stafflines have a single, visible "ledgerline".
 /// </summary>
 private void MoveRestsOntoOuterStafflines()
 {
     for (int voiceIndex = 0; voiceIndex < 2; ++voiceIndex)
     {
         foreach (NoteObject noteObject in Voices[voiceIndex].NoteObjects)
         {
             RestSymbol rest = noteObject as RestSymbol;
             if (rest != null)
             {
                 RestMetrics metrics = (RestMetrics)rest.Metrics;
                 if (voiceIndex == 0)
                 {
                     if (rest.DurationClass == DurationClass.breve || rest.DurationClass == DurationClass.semibreve)
                     {
                         metrics.LedgerlineVisible = true; // only affects breves, semibreves and minims
                     }
                     metrics.Move(0F, this.Gap * -2);
                 }
                 else
                 {
                     if (rest.DurationClass == DurationClass.breve || rest.DurationClass == DurationClass.semibreve)
                     {
                         metrics.Move(0F, this.Gap * 3);
                     }
                     else
                     {
                         metrics.Move(0F, this.Gap * 2);
                     }
                 }
             }
         }
     }
 }
コード例 #2
0
ファイル: Staff.cs プロジェクト: suvjunmd/Moritz
        private void AdjustRestRestCollisions()
        {
            List <NoteObject> upperObjects = Voices[0].NoteObjects;
            List <NoteObject> lowerObjects = Voices[1].NoteObjects;

            // If a rest in the top voice collides with a rest in the lower voice at the same msPosition,
            // both rests are moved in gap steps outwards until they no longer overlap.
            foreach (NoteObject topObject in upperObjects)
            {
                RestSymbol topRest = topObject as RestSymbol;
                if (topRest != null)
                {
                    RestMetrics upperRestMetrics = topRest.Metrics as RestMetrics;
                    foreach (NoteObject lowerObject in lowerObjects)
                    {
                        RestSymbol lowerRestSymbol = lowerObject as RestSymbol;
                        if (lowerRestSymbol != null)
                        {
                            if (topRest.MsPosition < lowerRestSymbol.MsPosition)
                            {
                                break;
                            }
                            if (topRest.MsPosition == lowerRestSymbol.MsPosition)
                            {
                                RestMetrics lowerRestMetrics = (RestMetrics)lowerRestSymbol.Metrics;
                                float       verticalOverlap  = lowerRestMetrics.OverlapHeight(upperRestMetrics, 0F);
                                bool        moveBottomRest   = true;
                                while (verticalOverlap > 0)
                                {
                                    float newMinBottom = upperRestMetrics.Bottom - verticalOverlap;

                                    if (upperRestMetrics.Bottom > newMinBottom)
                                    {
                                        if (moveBottomRest)
                                        {
                                            lowerRestMetrics.LedgerlineVisible = true; // only affects breves, semibreves and minims
                                            lowerRestMetrics.Move(0F, Gap);
                                            moveBottomRest = false;
                                        }
                                        else
                                        {
                                            upperRestMetrics.LedgerlineVisible = true; // only affects breves, semibreves and minims
                                            upperRestMetrics.Move(0F, -Gap);
                                            moveBottomRest = true;
                                        }
                                    }
                                    verticalOverlap = lowerRestMetrics.OverlapHeight(upperRestMetrics, 0F);
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #3
0
        public override Metrics NoteObjectMetrics(Graphics graphics, NoteObject noteObject, VerticalDir voiceStemDirection, float gap, float strokeWidth)
        {
            Metrics               returnMetrics         = null;
            ClefSymbol            clef                  = noteObject as ClefSymbol;
            Barline               barline               = noteObject as Barline;
            CautionaryChordSymbol cautionaryChordSymbol = noteObject as CautionaryChordSymbol;
            ChordSymbol           chord                 = noteObject as ChordSymbol;
            RestSymbol            rest                  = noteObject as RestSymbol;

            if (barline != null)
            {
                returnMetrics = new BarlineMetrics(graphics, barline, gap);
            }
            else if (clef != null)
            {
                if (clef.ClefType != "n")
                {
                    returnMetrics = new ClefMetrics(clef, gap);
                }
            }
            else if (cautionaryChordSymbol != null)
            {
                returnMetrics = new ChordMetrics(graphics, cautionaryChordSymbol, voiceStemDirection, gap, strokeWidth);
            }
            else if (chord != null)
            {
                returnMetrics = new ChordMetrics(graphics, chord, voiceStemDirection, gap, strokeWidth);
            }
            else if (rest != null)
            {
                // All rests are originally created on the centre line.
                // They are moved vertically later, if they are on a 2-Voice staff.
                returnMetrics = new RestMetrics(graphics, rest, gap, noteObject.Voice.Staff.NumberOfStafflines, strokeWidth);
            }

            return(returnMetrics);
        }
コード例 #4
0
ファイル: StandardSymbolSet.cs プロジェクト: notator/Moritz
        public override Metrics NoteObjectMetrics(Graphics graphics, NoteObject noteObject, VerticalDir voiceStemDirection, float gap, float strokeWidth)
        {
            Metrics returnMetrics = null;
            ClefSymbol clef = noteObject as ClefSymbol;
            Barline barline = noteObject as Barline;
            CautionaryOutputChordSymbol cautionaryOutputChordSymbol = noteObject as CautionaryOutputChordSymbol;
            CautionaryInputChordSymbol cautionaryInputChordSymbol = noteObject as CautionaryInputChordSymbol;
            ChordSymbol chord = noteObject as ChordSymbol;
            RestSymbol rest = noteObject as RestSymbol;
            if(barline != null)
            {
                returnMetrics = new BarlineMetrics(graphics, barline, gap);
            }
            else if(clef != null)
            {
                if(clef.ClefType != "n")
                    returnMetrics = new ClefMetrics(clef, gap);
            }
            else if(cautionaryOutputChordSymbol != null)
            {
                returnMetrics = new ChordMetrics(graphics, cautionaryOutputChordSymbol, voiceStemDirection, gap, strokeWidth);
            }
            else if(cautionaryInputChordSymbol != null)
            {
                returnMetrics = new ChordMetrics(graphics, cautionaryInputChordSymbol, voiceStemDirection, gap, strokeWidth);
            }
            else if(chord != null)
            {
                returnMetrics = new ChordMetrics(graphics, chord, voiceStemDirection, gap, strokeWidth);
            }
            else if(rest != null)
            {
                // All rests are originally created on the centre line.
                // They are moved vertically later, if they are on a 2-Voice staff.
                returnMetrics = new RestMetrics(graphics, rest, gap, noteObject.Voice.Staff.NumberOfStafflines, strokeWidth);
            }

            return returnMetrics;
        }
コード例 #5
0
ファイル: Staff.cs プロジェクト: suvjunmd/Moritz
        private void AdjustRestsForVerticalChordCollisions(int restsChannelIndex)
        {
            Debug.Assert(restsChannelIndex == 0 || restsChannelIndex == 1);

            List <NoteObject> restObjects;
            List <NoteObject> chordObjects;
            bool shiftRestUp;

            if (restsChannelIndex == 0)
            {
                shiftRestUp  = true;
                restObjects  = Voices[0].NoteObjects;
                chordObjects = Voices[1].NoteObjects;
            }
            else
            {
                shiftRestUp  = false;
                restObjects  = Voices[1].NoteObjects;
                chordObjects = Voices[0].NoteObjects;
            }

            // Move rests in the top voice up by gap increments if they are synchronous with an overlapping chord in the lower voice.
            // Move rests in the bottom voice down by gap increments if they are synchronous with an overlapping chord in the top voice.
            foreach (NoteObject restObject in restObjects)
            {
                RestSymbol restSymbol = restObject as RestSymbol;
                if (restSymbol != null)
                {
                    foreach (NoteObject chordObject in chordObjects)
                    {
                        OutputChordSymbol chordSymbol = chordObject as OutputChordSymbol;
                        if (chordSymbol != null)
                        {
                            if (chordSymbol.MsPosition > restSymbol.MsPosition)
                            {
                                break;
                            }

                            if (chordSymbol.MsPosition == restSymbol.MsPosition)
                            {
                                RestMetrics  restMetrics  = restSymbol.RestMetrics;
                                ChordMetrics chordMetrics = chordSymbol.ChordMetrics;
                                //float verticalOverlap = chordMetrics.OverlapHeight(restMetrics, Gap / 2F);
                                float verticalOverlap = chordMetrics.OverlapHeight(restMetrics, 0F);
                                if (verticalOverlap > 0)
                                {
                                    if (shiftRestUp)
                                    {
                                        //float newMaxBottom = chordMetrics.Top - Gap;
                                        float newMaxBottom = chordMetrics.Top;
                                        newMaxBottom += DurationClassDeltaAbove(restSymbol.DurationClass, Gap);
                                        while (restMetrics.Bottom > newMaxBottom)
                                        {
                                            restMetrics.LedgerlineVisible = true; // only affects breves, semibreves and minims
                                            restMetrics.Move(0F, -Gap);
                                        }
                                        break; // to next rest symbol
                                    }
                                    else
                                    {
                                        //float newMinTop = chordMetrics.Bottom + Gap;
                                        float newMinTop = chordMetrics.Bottom;
                                        newMinTop += DurationClassDeltaBelow(restSymbol.DurationClass, Gap);
                                        while (restMetrics.Top < newMinTop)
                                        {
                                            restMetrics.LedgerlineVisible = true; // only affects breves, semibreves and minims
                                            restMetrics.Move(0F, Gap);
                                        }
                                        break; // to next rest symbol
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }