public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OUTPUT_PORT); BatterySensor sensor = go.AddComponent <BatterySensor>(); sensor.manuallyControlled = false; }
private void OnCopySettings(object data) { GameObject gameObject = (GameObject)data; BatterySensor component = gameObject.GetComponent <BatterySensor>(); if (component != null) { this.activateValue = component.activateValue; this.deactivateValue = component.deactivateValue; } }