/// <summary> /// On awake we prepare our prompt listener /// </summary> protected virtual void Awake() { MMDebug.MMDebugLogEvent.Register(OnMMDebugLogEvent); DebugText.text = ""; _rectTransform = this.gameObject.GetComponent <RectTransform>(); CommandPrompt.onEndEdit.AddListener(val => { CommandPrompt.text = ""; if (val != "") { MMDebug.DebugLogCommand(val); } }); }