/// <summary> /// On Enable, we initialize our button colors. Why? Because we can. /// </summary> protected virtual void OnEnable() { _masterColorMute = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 1f); _masterColorUnmute = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.9f); _masterColorPause = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.8f); _masterColorStop = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.7f); _masterColorPlay = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.5f); _masterColorFree = MMColors.MMColorize(_baseColor, _masterColorBase, _coloringMode, 0.4f); _musicColorMute = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 1f); _musicColorUnmute = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.9f); _musicColorPause = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.8f); _musicColorStop = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.7f); _musicColorPlay = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.5f); _musicColorFree = MMColors.MMColorize(_baseColor, _musicColorBase, _coloringMode, 0.4f); _sfxColorMute = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 1f); _sfxColorUnmute = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.9f); _sfxColorPause = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.8f); _sfxColorStop = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.7f); _sfxColorPlay = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.5f); _sfxColorFree = MMColors.MMColorize(_baseColor, _sfxColorBase, _coloringMode, 0.4f); _uiColorMute = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 1f); _uiColorUnmute = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.9f); _uiColorPause = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.8f); _uiColorStop = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.7f); _uiColorPlay = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.5f); _uiColorFree = MMColors.MMColorize(_baseColor, _uiColorBase, _coloringMode, 0.4f); }
public void InitializeIfNeeded(int id, int bandID) { if (!_initialized) { Mode = Modes.Normalized; BeatValueMode = BeatValueModes.Remapped; Name = "Beat " + id; BeatColor = MMColors.RandomColor(); BandID = bandID; Threshold = 0.3f + id * 0.02f; if (Threshold > 0.6f) { Threshold -= 0.5f; } Threshold = Threshold % 1f; MinimumTimeBetweenBeats = 0.25f + id * 0.02f; RemappedAttack = 0.05f + id * 0.01f; RemappedDecay = 0.2f + id * 0.01f; _initialized = true; } }
protected virtual void Initialization() { if (DrawerInitialized) { return; } List <FieldInfo> fieldInfoList; MMInspectorGroupAttribute previousGroupAttribute = default; int fieldInfoLength = MMMonoBehaviourFieldInfo.GetFieldInfo(target, out fieldInfoList); for (int i = 0; i < fieldInfoLength; i++) { MMInspectorGroupAttribute group = Attribute.GetCustomAttribute(fieldInfoList[i], typeof(MMInspectorGroupAttribute)) as MMInspectorGroupAttribute; MMInspectorGroupData groupData; if (group == null) { if (previousGroupAttribute != null && previousGroupAttribute.GroupAllFieldsUntilNextGroupAttribute) { _shouldDrawBase = false; if (!GroupData.TryGetValue(previousGroupAttribute.GroupName, out groupData)) { GroupData.Add(previousGroupAttribute.GroupName, new MMInspectorGroupData { GroupAttribute = previousGroupAttribute, GroupHashSet = new HashSet <string> { fieldInfoList[i].Name }, GroupColor = MMColors.GetColorAt(previousGroupAttribute.GroupColorIndex) }); } else { groupData.GroupColor = MMColors.GetColorAt(previousGroupAttribute.GroupColorIndex); groupData.GroupHashSet.Add(fieldInfoList[i].Name); } } continue; } previousGroupAttribute = group; if (!GroupData.TryGetValue(group.GroupName, out groupData)) { bool groupIsOpen = EditorPrefs.GetBool(string.Format($"{group.GroupName}{fieldInfoList[i].Name}{target.GetInstanceID()}"), false); GroupData.Add(group.GroupName, new MMInspectorGroupData { GroupAttribute = group, GroupColor = MMColors.GetColorAt(previousGroupAttribute.GroupColorIndex), GroupHashSet = new HashSet <string> { fieldInfoList[i].Name }, GroupIsOpen = groupIsOpen }); } else { groupData.GroupHashSet.Add(fieldInfoList[i].Name); groupData.GroupColor = MMColors.GetColorAt(previousGroupAttribute.GroupColorIndex); } } SerializedProperty iterator = serializedObject.GetIterator(); if (iterator.NextVisible(true)) { do { FillPropertiesList(iterator); } while (iterator.NextVisible(false)); } DrawerInitialized = true; }
/// <summary> /// On Reset we initialize our gizmo color /// </summary> protected virtual void Reset() { GizmosColor = MMColors.RandomColor(); GizmosColor.a = 0.2f; }