private void OnTriggerEnter2D(Collider2D collision) { _magProj = collision.GetComponent <MagneticProjectile>(); if (_magProj != null) { if (_magnet.forceMagnitude > .01f) { _magProj.SeekEnemies(true); } } }
protected void OnTriggerEnter2D(Collider2D collision) { /*if(collision.gameObject.layer == PlayerProjectileLayerMask.value) * { * _projectileHealth = collision.GetComponent<Health>(); * _projectileHealth.Kill(); * }*/ _magProj = collision.GetComponent <MagneticProjectile>(); if (_magProj != null) { if (_magProj.CanHurtEnemies) { StartCoroutine(PlayLightningFx()); _shieldHealth.Kill(); _magProj.KillMagenticProjectile(); } } }