protected override void Start() { base.Start(); health = GetComponent <BaddieHealth>(); anim = GetComponent <Animator>(); movement = GetComponent <CharacterHorizontalMovement>(); }
private void Start() { _shieldHealth = GetComponent <BaddieHealth>(); anim = GetComponent <Animator>(); _autoRespawn = GetComponent <AutoRespawn>(); respawnTime = _autoRespawn.AutoRespawnDuration; }
// Start is called before the first frame update void Start() { _collider = GetComponentInParent <BoxCollider2D>(); _anim = GetComponentInParent <Animator>(); _characterShoot = GetComponentInParent <CharacterHandleWeapon>(); _robeCharacter = GetComponentInParent <Character>(); _baddieHealth = GetComponentInParent <BaddieHealth>(); _characterShoot.enabled = false; currentPoint = pos2.position; }
private void Start() { b1Health = BuggyOne.GetComponent <BaddieHealth>(); b2Health = BuggyTwo.GetComponent <BaddieHealth>(); b3Health = BuggyThree.GetComponent <BaddieHealth>(); b4Health = BuggyFour.GetComponent <BaddieHealth>(); b1Respawn = BuggyOne.GetComponent <AutoRespawn>(); b2Respawn = BuggyTwo.GetComponent <AutoRespawn>(); b3Respawn = BuggyThree.GetComponent <AutoRespawn>(); b4Respawn = BuggyFour.GetComponent <AutoRespawn>(); b1BuggyFly = BuggyOne.GetComponent <AIDecisionBuggyFly>(); b2BuggyFly = BuggyTwo.GetComponent <AIDecisionBuggyFly>(); b3BuggyFly = BuggyThree.GetComponent <AIDecisionBuggyFly>(); b4BuggyFly = BuggyFour.GetComponent <AIDecisionBuggyFly>(); }