public CircleBoundedPhysicalEntity(FactoredRational mass, ICircleBoundedArea area, Location2D areaTranslation, FactoredRational areaScale) { this.mass = mass; this.area = area; this.areaTranslation = areaTranslation; this.areaScale = areaScale; }
public Location3D(FactoredRational x, FactoredRational y, FactoredRational z) { this.x = x; this.y = y; this.z = z; }
public Location2D(FactoredRational x, FactoredRational y) { this.x = x; this.y = y; }