コード例 #1
0
ファイル: Hook.cs プロジェクト: indspenceable/Moon-Prison
 //this creates a basic hook with no position
 //assign it the player's position?
 public Hook()
     : base()
 {
     this.beam = new Beam();
     this.maxSpeed = HOOK_MAX_SPEED;
     this.terminalVelocity = HOOK_MAX_SPEED;
     this.Scale = SCALE;
     this.length = HOOK_MAX_LENGTH;
 }
コード例 #2
0
ファイル: Enemy.cs プロジェクト: indspenceable/Moon-Prison
 //basic constructor at some point more of these variables will be XML read and passed in instead of hard-coded.
 public Enemy(int startX, int startY)
     : base(new Vector2(startX, startY))
 {
     this.Scale = ENEMYSCALE;
     this.lazerBeam = new Beam();
     this.exlcamationPoint = new Sprite();
     exlcamationPoint.Scale = .4f;
     questionMark = new Sprite();
     questionMark.Scale = QUESTION_SCALE;
     this.isDead = false;
     this.isPatrolling = true;
     this.isInvestigating = false;
     this.canFallWhilePatrolling = false;
     this.hasStartedLazer = false;
     this.onGround = false;
     this.maxSpeed = 200f;
     this.patrolStart = startX;
     this.velocity.X = (float) PATROLSPEED;
     timeSinceLastFire = 0;
     this.patrolspeed = PATROLSPEED;
     this.patrolRange = PATROL_RANGE;
     this.vertViewRange = VERT_VIEW_RANGE;
     this.horizViewRange = HORIZ_VIEW_RANGE;
     this.soundRange = SOUND_RANGE;
     this.investigateMaxWait = INVESTIGATE_MAX_WAIT;
     this.lazerChargeTime = LAZER_CHARGE_TIME;
     this.lazerDuration = LAZER_DURATION;
     this.fireInterval = MIN_FIRE_INTERVAL;
     this.weaponType = WEAPON_DEFAULT;
     emitter = new Particle_Engine.LazerChargeEmitter(this.position, lazerChargeTime);
 }