public AsteroidModel(Asteroid ast, Vector3 scale, Game1 game, Model model) : base() { //note - small 0.2, mid 0.4, large 1.2 this.ast = ast; this.pos = ast.pos; this.rot = ast.rot; this.scale = scale; this.game = game; this.model = model; }
public void addAsteroid(Asteroid a) { toAdd.Add(a); }
public void addToDelete(Asteroid a) { toDelete.Add(a); }