public LcMenuTile(Vector2 pos, int type) { this.pos = pos; this.type = type; setTex(); bounds = new AABB(pos, tex.Bounds.Width,tex.Bounds.Height); }
public LcSaveButton(Game1 game, Vector2 pos, LevelCreator lc) { this.pos = pos; this.game = game; this.lc = lc; bounds = new AABB(pos, 188, 71); checkTex(); }
int type; //0 is x, 1 is y #endregion Fields #region Constructors public LcGridModifier(Game1 game, Vector2 pos, LevelCreator lc, bool add, int type) { this.pos = pos; this.game = game; this.lc = lc; this.add = add; this.type = type; bounds = new AABB(pos, 30, 30); setTex(); }
public LcTextField(Game1 game, LevelCreator lc, Vector2 pos, string desc) { this.game = game; this.lc = lc; this.desc = desc; this.pos = pos; bounds = new AABB(pos, 300, 30); text = ""; charMax = 16; blinkTime = 0.5f; blinkLine = ""; }
public LcTilePlace(Game1 game, Vector2 pos, Vector2 coord) { this.pos = pos; this.coord = coord; tex = LcAssets.back; bounds = new AABB(pos, 30, 30); type = 60; //type = Utilities.random.Next(60); setTex(); highlighted = false; setHiTex(); activeCol = true; }