public override void Parse(GameBitBuffer buffer) { Field0 = new WorldPlace(); Field0.Parse(buffer); Field1 = buffer.ReadInt(2); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = buffer.ReadInt(4) + (-1); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace) { Debug.Assert(target != null); target.Attributes[GameAttribute.DyeType] = this.Attributes[GameAttribute.DyeType]; player.Inventory.DestroyInventoryItem(this); player.Inventory.SendVisualInventory(player); // TODO: Send it to all who see! /fasbat }
public override void Parse(GameBitBuffer buffer) { UsedItem = buffer.ReadUInt(32); Field1 = buffer.ReadInt(3) + (-1); UsedOnItem = buffer.ReadUInt(32); Location = new WorldPlace(); Location.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { RopeSNO = buffer.ReadInt(32); StartSourceActorId = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); EndPosition = new WorldPlace(); EndPosition.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Place = new WorldPlace(); Place.Parse(buffer); Count = buffer.ReadInt(32); if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } Field3 = buffer.ReadInt(6); }
public override void Parse(GameBitBuffer buffer) { Place = new WorldPlace(); Place.Parse(buffer); Amount = buffer.ReadInt(32); if (buffer.ReadBool()) { OptionalGoldAmount = buffer.ReadInt(32); } Type = (FloatType)buffer.ReadInt(6); }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadUInt(32); ActorSNO = buffer.ReadInt(32); WorldLocation = new WorldPlace(); WorldLocation.Parse(buffer); if (buffer.ReadBool()) { PlayerIndex = buffer.ReadInt(4) + (-1); } LevelAreaSNO = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { MinimapTextureSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { StringListSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field15 = buffer.ReadBool(); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); TargetID = buffer.ReadUInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); PowerSNO = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if (buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new WorldPlace(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); m_snoStringList = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadBool(); Field10 = buffer.ReadBool(); Field11 = buffer.ReadBool(); Field12 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); if (buffer.ReadBool()) { Field3 = buffer.ReadInt(4) + (-1); } Field4 = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field9 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } }
public virtual void OnRequestUse(Player player, Item target, int actionId, WorldPlace worldPlace) { throw new System.NotImplementedException(); }
public void Manage(Mooege.Core.GS.Player.Player player, GameMessage gameMessage) { //Extract message information int snoPower; uint targetID; WorldPlace cursor; Actor target; int swingSide; //Target message if (gameMessage.Id == 80) { TargetMessage message = (TargetMessage)gameMessage; snoPower = message.PowerSNO; targetID = message.TargetID; cursor = message.Field2; target = player.World.GetActor(message.TargetID); swingSide = message.Field6 == null ? 0 : message.Field6.Field0; } //SecondaryAnimationPowerMessage else { SecondaryAnimationPowerMessage message = (SecondaryAnimationPowerMessage)gameMessage; snoPower = message.PowerSNO; targetID = 0; cursor = new WorldPlace(); target = player.World.GetActor(0); swingSide = 0; } if (snoPower == Skills.Skills.Barbarian.FuryGenerators.LeapAttack) // HACK: intercepted to use for spawning test mobs { //Spawn moonclan Monster monster = new Monster(player.World, 4282, new Vector3D(player.Position.X + 5f, player.Position.Y + 5f, player.Position.Z)); monster.Reveal(player); } else { // find and run a power implementation var implementation = PowerImplementation.ImplementationForId(snoPower); if (implementation != null) { // process channeled skill params bool userIsChanneling = false; bool throttledCast = false; if (_channelingActors.ContainsKey(player)) { userIsChanneling = true; if (DateTime.Now > _channelingActors[player].CastDelay) { _channelingActors[player].CastDelay = DateTime.Now.AddMilliseconds(_channelingActors[player].CastDelayAmount); } else { throttledCast = true; } } IEnumerable<int> powerExe = implementation.Run(new PowerParameters { User = player, Target = target, TargetPosition = cursor, UserIsChanneling = userIsChanneling, ThrottledCast = throttledCast, SwingSide = swingSide }, this); var powerEnum = powerExe.GetEnumerator(); // actual power will first run here, if it yielded a value process it in the waiting list if (powerEnum.MoveNext()) { AddWaitingPower(_waitingPowers, powerEnum, player); } } } }
public BasicNPC(int objectId, int snoId, WorldPlace location) { this.ID = objectId; this.snoId = snoId; this.Location = location; }