public override void Parse(GameBitBuffer buffer) { EnterPosition = new Vector3D(); EnterPosition.Parse(buffer); WorldID = buffer.ReadUInt(32); WorldSNO = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadInt(32); if (buffer.ReadBool()) { Position = new Vector3D(); Position.Parse(buffer); } if (buffer.ReadBool()) { Angle = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field3 = buffer.ReadBool(); } if (buffer.ReadBool()) { Speed = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field5 = buffer.ReadInt(24); } if (buffer.ReadBool()) { AnimationTag = buffer.ReadInt(21) + (-1); } if (buffer.ReadBool()) { Field7 = buffer.ReadInt(32); } }
public void Parse(GameBitBuffer buffer) { Min = new Vector3D(); Min.Parse(buffer); Max = new Vector3D(); Max.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); if (buffer.ReadBool()) { Position = new Vector3D(); Position.Parse(buffer); } if (buffer.ReadBool()) { Field2 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field3 = buffer.ReadBool(); } if (buffer.ReadBool()) { Field4 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field5 = buffer.ReadInt(24); } if (buffer.ReadBool()) { Field6 = buffer.ReadInt(21) + (-1); } if (buffer.ReadBool()) { Field7 = buffer.ReadInt(32); } }
public void Parse(GameBitBuffer buffer) { Rotation = new Quaternion(); Rotation.Parse(buffer); ReferencePoint = new Vector3D(); ReferencePoint.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new Quaternion(); Field0.Parse(buffer); ReferencePoint = new Vector3D(); ReferencePoint.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadInt(32); SNOParticleEffect = buffer.ReadInt(32); SNOAppearance = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = buffer.ReadInt(24); Field3 = buffer.ReadInt(21) + (-1); Field4 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadInt(32); Start = new Vector3D(); Start.Parse(buffer); Velocity = new Vector3D(); Velocity.Parse(buffer); Field3 = buffer.ReadInt(24); FlyingAnimationTagID = buffer.ReadInt(21) + (-1); LandingAnimationTagID = buffer.ReadInt(21) + (-1); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = new RGBAColor(); Field8.Parse(buffer); Field9 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = new Vector3D(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); }
public void Parse(GameBitBuffer buffer) { Amount = buffer.ReadFloat32(); Axis = new Vector3D(); Axis.Parse(buffer); }