public bool AddBuff(Actor user, Actor target, Buff buff) { buff.User = user; buff.Target = target; buff.World = target.World; // try to load in power sno from class attribute first, then try parent class (if there is one) Type buffType = buff.GetType(); int powerSNO = ImplementsPowerSNO.GetPowerSNOForClass(buffType); if (powerSNO != -1) { buff.PowerSNO = powerSNO; } else if (buffType.IsNested) { powerSNO = ImplementsPowerSNO.GetPowerSNOForClass(buffType.DeclaringType); if (powerSNO != -1) { buff.PowerSNO = powerSNO; } } buff.Init(); return(_AddBuff(buff)); }