public ActorCollisionData(MpqFileStream stream) { ColFlags = new ActorCollisionFlags(stream); I0 = stream.ReadValueS32(); Cylinder = new AxialCylinder(stream); AABB = new AABB(stream); F0 = stream.ReadValueF32(); stream.ReadValueS32();// Testing - DarkLotus }
public Actor(MpqFile file) { var stream = file.Open(); Header = new Header(stream); this.Int0 = stream.ReadValueS32(); this.Type = (ActorType)stream.ReadValueS32(); this.ApperanceSNO = stream.ReadValueS32(); this.PhysMeshSNO = stream.ReadValueS32(); this.Cylinder = new AxialCylinder(stream); this.Sphere = new Sphere(stream); this.AABBBounds = new AABB(stream); var tagmap = stream.GetSerializedDataPointer(); // we need to read tagmap. /raist. stream.Position += (2*4); this.AnimSetSNO = stream.ReadValueS32(); this.MonsterSNO = stream.ReadValueS32(); var msgTriggeredEvents = stream.GetSerializedDataPointer(); this.Int1 = stream.ReadValueS32(); stream.Position += (3*4); this.V0 = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); this.Looks = new WeightedLook[8]; for (int i = 0; i < 8; i++) { this.Looks[i] = new WeightedLook(stream); } this.PhysicsSNO = stream.ReadValueS32(); this.Int2 = stream.ReadValueS32(); this.Int3 = stream.ReadValueS32(); this.Float0 = stream.ReadValueF32(); this.Float1 = stream.ReadValueF32(); this.Float2 = stream.ReadValueF32(); this.ActorCollisionData = new int[17]; // Was 68/4 - Darklotus for (int i = 0; i < 17; i++) { this.ActorCollisionData[i] = stream.ReadValueS32(); } this.InventoryImages = new int[10]; //Was 5*8/4 - Darklotus for (int i = 0; i < 10; i++) { this.InventoryImages[i] = stream.ReadValueS32(); } // Updated based on BoyC's 010editoer template, looks like some data at the end still isnt parsed - Darklotus stream.Close(); }
// Updated based on BoyC's 010editoer template, looks like some data at the end still isnt parsed - Darklotus public Actor(MpqFile file) { var stream = file.Open(); stream.Seek(16, SeekOrigin.Begin); this.ActorSNO = stream.ReadInt32(); stream.Position += 8; // pad 2; this.i0 = stream.ReadInt32(); this.Type = stream.ReadInt32(); this.ApperanceSNO = stream.ReadInt32(); this.snoPhysMesh = stream.ReadInt32(); this.Cyl = new AxialCylinder(stream); this.s = new Sphere(stream); this.aabbBounds = new AABB(stream); this.serTagMap = new SerializeData(stream); stream.Position += 8; // pad 2 this.AnimSetSNO = stream.ReadInt32(); this.MonsterSNO = stream.ReadInt32(); this.serMsgTriggeredEvents = new SerializeData(stream); this.i1 = stream.ReadInt32(); stream.Position += 12; // pad 3 int - DarkLotus this.v0 = new Vector3D(stream.ReadFloat(), stream.ReadFloat(), stream.ReadFloat()); this.Looks = new WeightedLook[8]; for (int i = 0; i < 8; i++) { this.Looks[i] = new WeightedLook(stream); } this.PhysicsSNO = stream.ReadInt32(); this.i2 = stream.ReadInt32(); this.i3 = stream.ReadInt32(); this.f0 = stream.ReadFloat(); this.f1 = stream.ReadFloat(); this.f2 = stream.ReadFloat(); this.padActorCollisionData = new int[17]; // Was 68/4 - Darklotus for (int i = 0; i < 17; i++) { this.padActorCollisionData[i] = stream.ReadInt32(); } this.padInventoryImages = new int[10]; //Was 5*8/4 - Darklotus for (int i = 0; i < 10; i++) { this.padInventoryImages[i] = stream.ReadInt32(); } stream.Close(); }