public Monster CreateMonster(int level) { return(new Monster { Name = "Villager", Alignment = Alignment.Good, Strength = 12, Dexterity = 12, Hitpoints = Diceroll.D4(level), Level = level, Weapon = new Pitchfork() }); }
public Monster CreateMonster(int level) { return(new Monster { Name = "Angry Kobold", Alignment = Alignment.Evil, Weapon = new RustyDagger(), Strength = 10, Dexterity = 14, Wisdom = 8, Level = level, Hitpoints = Diceroll.D4(level) }); }