public void WhenPieceIsAddedToChain_IfThisPMsPiece_IsOnProperty_IsTrue() { GamePiecePM systemUnderTest = CreateSystem(); systemUnderTest.OnPieceAddedToChain(MockPiece); Assert.IsTrue(systemUnderTest.ViewModel.GetPropertyValue <bool>(GamePiecePM.IS_ON_PROPERTY)); }
public void WhenCreating_PieceTypeProperty_MatchesPieceType() { MockPiece.PieceType.Returns(3); GamePiecePM systemUnderTest = CreateSystem(); Assert.AreEqual("3", systemUnderTest.ViewModel.GetPropertyValue <string>(GamePiecePM.PIECE_TYPE_PROPERTY)); }
public void WhenDisposing_UnsubscribesToExpectedMessages() { GamePiecePM systemUnderTest = CreateSystem(); systemUnderTest.Dispose(); MyMessenger.Instance.Received().RemoveListener <IGamePiece>(GameMessages.PIECE_ADDED_TO_CHAIN, Arg.Any <Callback <IGamePiece> >()); }
public void GetAnimState_ReturnsExpected_BasedOnState(GamePieceStates i_state, string i_expectedValue) { GamePiecePM systemUnderTest = CreateSystem(); string state = systemUnderTest.GetAnimState(i_state); Assert.AreEqual(i_expectedValue, state); }
private void CreateGamePiecePMs() { foreach (IGamePiece piece in GameBoard.BoardPieces) { IGamePiecePM piecePM = new GamePiecePM(piece); GamePiecePMs.Add(piecePM); } }
public void WhenPieceIsAddedToChain_IfNotPMsPiece_IsOnProperty_IsFalse() { IGamePiece notSamePiece = Substitute.For <IGamePiece>(); GamePiecePM systemUnderTest = CreateSystem(); systemUnderTest.OnPieceAddedToChain(notSamePiece); Assert.IsFalse(systemUnderTest.ViewModel.GetPropertyValue <bool>(GamePiecePM.IS_ON_PROPERTY)); }
public void WhenPieceAnimation_IsComplete_PieceState_IsSelectable() { GamePiecePM systemUnderTest = CreateSystem(); systemUnderTest.ViewModel.SetProperty(GamePiecePM.IS_ON_PROPERTY, Color.yellow); systemUnderTest.OnAnimationComplete(); MockPiece.Received().State = GamePieceStates.Selectable; }
public void WhenPieceAnimation_IsComplete_IsOnProperty_IsFalse() { GamePiecePM systemUnderTest = CreateSystem(); systemUnderTest.ViewModel.SetProperty(GamePiecePM.IS_ON_PROPERTY, Color.yellow); systemUnderTest.OnAnimationComplete(); Assert.IsFalse(systemUnderTest.ViewModel.GetPropertyValue <bool>(GamePiecePM.IS_ON_PROPERTY)); }
public void WhenModelUpdated_PropertiesAsExpected() { MockPiece.PieceType.Returns(0); MockPiece.State = GamePieceStates.Correct; GamePiecePM systemUnderTest = CreateSystem(); Assert.AreEqual("0", systemUnderTest.ViewModel.GetPropertyValue <string>(GamePiecePM.PIECE_TYPE_PROPERTY)); Assert.AreEqual(GamePiecePM.CHAIN_COMPLETE_TRIGGER, systemUnderTest.ViewModel.GetPropertyValue <string>(GamePiecePM.TRIGGER_PROPERTY + "0")); MockPiece.PieceType.Returns(1); MockPiece.State.Returns(GamePieceStates.Incorrect); MockPiece.ModelUpdated += Raise.Event <ModelUpdateHandler>(); Assert.AreEqual("1", systemUnderTest.ViewModel.GetPropertyValue <string>(GamePiecePM.PIECE_TYPE_PROPERTY)); Assert.AreEqual(GamePiecePM.CHAIN_DROPPED_TRIGGER, systemUnderTest.ViewModel.GetPropertyValue <string>(GamePiecePM.TRIGGER_PROPERTY + "1")); }
public void WhenCreating_IsOnProperty_IsFalse() { GamePiecePM systemUnderTest = CreateSystem(); Assert.IsFalse(systemUnderTest.ViewModel.GetPropertyValue <bool>(GamePiecePM.IS_ON_PROPERTY)); }
private GamePiecePM CreateSystem() { GamePiecePM systemUnderTest = new GamePiecePM(MockPiece); return(systemUnderTest); }