private static void DisplaySeaMonster(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.ID}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Active: {(seaMonster.IsActive ? "Yes" : "No")}"); Console.WriteLine($"Has Gills: {(seaMonster.HasGills ? "Yes" : "No")}"); Console.WriteLine($"Sea Name: {seaMonster.SeaName}"); seaMonster.Greeting(); seaMonster.IsHappy(); }
private static void DisplaySeaMonsterInfo(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.Id}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Height: {seaMonster.Height}"); Console.WriteLine($"Weight: {seaMonster.Weight}"); Console.WriteLine($"Home Sea: {seaMonster.HomeSea}"); Console.WriteLine($"Has Gills: {(seaMonster.HasGills ? "Yes" : "No")}"); Console.WriteLine($"Is Happy: {(seaMonster.IsHappy() ? "Yes" : "No")}"); Console.WriteLine(seaMonster.Roar()); Console.WriteLine(seaMonster.Greeting()); }
static void DisplaySeaMonster(SeaMonster seaMonster) { Console.WriteLine($"Id: {seaMonster.ID}"); Console.WriteLine($"Name: {seaMonster.Name}"); Console.WriteLine($"Age: {seaMonster.Age}"); Console.WriteLine($"Gills: {seaMonster.HasGills}"); Console.WriteLine($"Tentecals: {seaMonster.HasTentecals}"); Console.WriteLine($"Active: {(seaMonster.IsActive ? "Yes" : "No")}"); Console.WriteLine($"Happiness Status: {seaMonster.IsHappy()}"); Console.WriteLine($"Home: {seaMonster.SeaName}"); Console.WriteLine($"Fighting Style: {seaMonster.FightingStyle}"); Console.WriteLine($"{seaMonster.Greeting()}"); Console.WriteLine($"{seaMonster.Background()}"); Console.WriteLine($"Fights Won: {seaMonster.FightsWon()}"); Console.WriteLine($"High Value Target: {seaMonster.isHVT}"); }