/*! * \brief Return a save of the random at this moment * \return the save */ public RandomState GetState() { RandomState randomState = new RandomState(); randomState.Save(_pseudoRandom, seed); return(randomState); }
/*! * \brief Restore a save of the random * \param a_RandomState the random to restore */ public void RestoreState(RandomState randomState) { _pseudoRandom = randomState.Restore(); }