static void Main(string[] args) { Gameboard.Init(); ActionManager.Init(); TurnManager.Init(); //For debugging /*Gameboard g = Gameboard.instance; * ActionManager a = ActionManager.instance; * TurnManager t = TurnManager.Instance;*/ do { TurnManager.Instance.NextTurn(); } while (!TurnManager.GameEnded()); Console.ReadKey(); }
public static void Init() { instance = new Gameboard { }; //instance.Cells = Program.LoadGame(); /*try { } * catch * {*/ if (instance.Cells == null) { instance.Cells = new Cell[40]; InstantiateCells(instance.Cells); } StartCell = instance.Cells[0]; JailCell = instance.Cells[10]; GoToJailCell = instance.Cells[30]; //} }