private void myMenu_HostGameClicked(object sender, HostGameClickEventArgs e) { comm.UserRole = Communicator.ROLE.SERVER; comm.StartServer(23); IPAddress ip = comm.GetMyIpAddr(); Players.Add(comm._ComputerID.ToString("N"), new Player(0, comm._ComputerID.ToString("N"))); localPlayer = Players[comm._ComputerID.ToString("N")]; myMenu.DisableConnectionButtons(); MessageBox.Show(ip.ToString()); engine = new Engine(); engine.PlayerTurn += new EventHandler <PlayerTurnEventArgs>(engine_PlayerTurn); }
private void OnHostGameClicked(HostGameClickEventArgs e) { HostGameClicked(this, e); }
private void myMenu_HostGameClicked(object sender, HostGameClickEventArgs e) { comm.UserRole = Communicator.ROLE.SERVER; comm.StartServer(23); IPAddress ip = comm.GetMyIpAddr(); Players.Add(comm._ComputerID.ToString("N"), new Player(0, comm._ComputerID.ToString("N"))); localPlayer = Players[comm._ComputerID.ToString("N")]; myMenu.DisableConnectionButtons(); MessageBox.Show(ip.ToString()); engine = new Engine(); engine.PlayerTurn += new EventHandler<PlayerTurnEventArgs>(engine_PlayerTurn); }