public IBoardSpace SpaceAt(BoardSpace.SpaceKeys position) { return SpaceAt((int)position); }
public void TestUnsuccessfulPurchaseCurrentSpace(string args, BoardSpace.SpaceKeys space, int defaultCash, int expectedCash) { CreateGame(args); IPlayer player = game.Players.First(); player.Cash = defaultCash; RealEstateSpace realEstateSpace = (RealEstateSpace)game.Board.SpaceAt(space); game.PurchaseCurrentSpace(player, realEstateSpace); Assert.AreEqual(expectedCash, player.Cash); }
public void TestSuccessfulPayRent(string args, BoardSpace.SpaceKeys space, int defaultCash, int expectedCash) { CreateGame(args); IPlayer player = game.Players.First(); IPlayer ownerPlayer = game.Players.Last(); player.Cash = defaultCash; ownerPlayer.Cash = defaultCash; RealEstateSpace realEstateSpace = (RealEstateSpace)game.Board.SpaceAt(space); realEstateSpace.Owner = ownerPlayer; game.PayRent(player, realEstateSpace); Assert.AreEqual(expectedCash, player.Cash); Assert.AreEqual(defaultCash + realEstateSpace.Rent, ownerPlayer.Cash); }
public void TestUnableToPayRent(string args, BoardSpace.SpaceKeys space, int defaultCash) { CreateGame(args); IPlayer player = game.Players.First(); IPlayer ownerPlayer = game.Players.Last(); player.Cash = defaultCash; ownerPlayer.Cash = defaultCash; RealEstateSpace realEstateSpace = (RealEstateSpace)game.Board.SpaceAt(space); realEstateSpace.Owner = ownerPlayer; game.PayRent(player, realEstateSpace); Assert.AreEqual(0, player.Cash); }
public void TestLandingOnPropertyIOwn(string args, BoardSpace.SpaceKeys space, int defaultCash) { CreateGame(args); IPlayer player = game.Players.First(); player.Cash = defaultCash; RealEstateSpace realEstateSpace = (RealEstateSpace)game.Board.SpaceAt(space); realEstateSpace.Owner = player; game.PurchaseCurrentSpace(player, realEstateSpace); Assert.AreEqual(defaultCash, player.Cash); Assert.AreEqual(player, realEstateSpace.Owner); }