public static void DrawEntityCursor() { if (CompareF.RectangleVsVector2(new RectangleF(Editor.EditMap.MapBoundary.Size * Globals.ScreenRatio.X, Editor.EditMap.MapBoundary.Position), MouseInput.MouseStateNew.Position.ToVector2() + Camera2DEditor.PositionPoint * Globals.ScreenRatio.X) == true) { if (EditorMenu.Radios.IndexSelected != 2) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["CursorGrid"], MouseInput.MousePositionGridBetter(), scale: new Vector2(1)); } } if (EditorMenu.Radios.IndexSelected == 2) { DrawMouseEntity(); } }