コード例 #1
0
ファイル: Image.cs プロジェクト: saint11/oldskull
        internal Image(Subtexture subTexture, Rectangle? clipRect, bool active)
            : base(active)
        {
            Texture = subTexture.Texture;

            if (clipRect.HasValue)
                ClipRect = subTexture.GetAbsoluteClipRect(clipRect.Value);
            else
                ClipRect = subTexture.Rect;
        }
コード例 #2
0
        public TiledImage(Subtexture source, Rectangle? clipRect, int width, int height, int offsetX = 0, int offsetY = 0)
            : base(false)
        {
            this.source = source;

            if (clipRect.HasValue)
                this.clipRect = source.GetAbsoluteClipRect(clipRect.Value);
            else
                this.clipRect = source.Rect;

            canvas = new Canvas(width, height);
            SetOffsets(offsetX, offsetY);
        }
コード例 #3
0
ファイル: Draw.cs プロジェクト: tanis2000/MonoGameBunnyMark
 public static void TextureCentered(Subtexture subTexture, Rectangle clipRect, Vector2 position, Color color, float scale, float rotation)
 {
     SpriteBatch.Draw(subTexture.Texture.Texture2D, Calc.Floor(position), subTexture.GetAbsoluteClipRect(clipRect), color, rotation, new Vector2(clipRect.Width / 2, clipRect.Height / 2), scale, SpriteEffects.None, 0);
 }
コード例 #4
0
ファイル: Draw.cs プロジェクト: tanis2000/MonoGameBunnyMark
 public static void Texture(Subtexture subTexture, Rectangle clipRect, Vector2 position, Color color)
 {
     SpriteBatch.Draw(subTexture.Texture.Texture2D, Calc.Floor(position), subTexture.GetAbsoluteClipRect(clipRect), color);
 }
コード例 #5
0
 static public void TextureCentered(Subtexture subTexture, Rectangle clipRect, Vector2 position, Color color, float scale, float rotation)
 {
     SpriteBatch.Draw(subTexture.Texture.Texture2D, Calc.Floor(position), subTexture.GetAbsoluteClipRect(clipRect), color, rotation, new Vector2(clipRect.Width / 2, clipRect.Height / 2), scale, SpriteEffects.None, 0);
 }
コード例 #6
0
 static public void Texture(Subtexture subTexture, Rectangle clipRect, Vector2 position, Color color)
 {
     SpriteBatch.Draw(subTexture.Texture.Texture2D, Calc.Floor(position), subTexture.GetAbsoluteClipRect(clipRect), color);
 }