// Mods can't access patch_ classes directly. // We thus expose any new members through extensions. /// <summary> /// Get the list of entities which are about to get added. /// </summary> public static List <Entity> GetToAdd(this EntityList self) => ((patch_EntityList)(object)self).ToAdd;
private static void EntityListOnDebugRender(On.Monocle.EntityList.orig_DebugRender orig, Monocle.EntityList self, Camera camera) { drawingHitboxes = true; orig(self, camera); drawingHitboxes = false; }