public void Draw(GUIContainer container, ref Matrix4 projection) { this.matrix = projection; Vector2 _offset = container.Position; Rect _drawableArea = container.Bounds; this.SetSubRectDrawableArea(ref _drawableArea, ref _drawableArea, out _drawableArea); container.Draw(ref _drawableArea, this); this.batch.Draw(ref this.matrix); }
public GUIEventSystem(GUIContainer root, MouseDevice mouse, KeyboardDevice keyboard, INativeWindow window) { this.root = root; mouse.Move += new EventHandler <OpenTK.Input.MouseMoveEventArgs>(mouse_Move); mouse.ButtonDown += new EventHandler <OpenTK.Input.MouseButtonEventArgs>(mouse_ButtonDown); mouse.ButtonUp += new EventHandler <OpenTK.Input.MouseButtonEventArgs>(mouse_ButtonUp); mouse.WheelChanged += new EventHandler <OpenTK.Input.MouseWheelEventArgs>(mouse_WheelChanged); this.keyboard = keyboard; keyboard.KeyDown += new EventHandler <KeyboardKeyEventArgs>(keyboard_KeyDown); keyboard.KeyUp += new EventHandler <KeyboardKeyEventArgs>(keyboard_KeyUp); window.KeyPress += new EventHandler <KeyPressEventArgs>(window_KeyPress); }