//----------------------------------------------------------------------------------------------- /// <summary> /// Do some visual setup to get the normalize the coordinate system, load default /// content, and then call out for any user-assigned work using the OnLoaded event. /// </summary> //----------------------------------------------------------------------------------------------- protected override void LoadContent() { Content = new EmbeddedContentManager(_graphics.GraphicsDevice) { RootDirectory = "Content" }; // Set up a back buffer to render to _backBufferWidth = GraphicsDevice.PresentationParameters.BackBufferWidth; _backBufferHeight = GraphicsDevice.PresentationParameters.BackBufferHeight; if ((float)_backBufferHeight / _backBufferWidth < 1.6) { _backBufferWidth = (int)(_backBufferHeight / 1.6); _backBufferXOffset = (GraphicsDevice.PresentationParameters.BackBufferWidth - _backBufferWidth) / 2; } var scaleFactor = _backBufferWidth / 1000.0f; _scaleToNativeResolution = Matrix.CreateScale(new Vector3(scaleFactor, scaleFactor, 1)); _spriteBatch = new SpriteBatch(GraphicsDevice); _utilityBlockTexture = Content.Load <Texture2D>("_utility_block"); _circleTexture = Content.Load <Texture2D>("_utility_circle"); _defaultFont = Content.Load <SpriteFont>("_utility_SegoeUI"); _fontsByName.Add("_utility_SegoeUI", _defaultFont); SelectFont(); // Widgets _widgetSpace = new VarmintWidgetSpace(this, _bindingContext); _visualTree = _widgetSpace.GetScreen("_default_screen_", null); OnLoaded?.Invoke(); }
//----------------------------------------------------------------------------------------------- // GetScreen - return a screen object by name //----------------------------------------------------------------------------------------------- internal VarmintWidget GetScreen(string screenName, object bindingContext) { return(_widgetSpace.GetScreen(screenName, bindingContext)); }