コード例 #1
0
ファイル: MainGameplay.cs プロジェクト: novemberisms/monotris
        private Stage SetupBorder(StageConfiguration playAreaConfig)
        {
            var config = new StageConfiguration()
            {
                Width  = playAreaConfig.Width + 2,
                Height = playAreaConfig.Height + 2,
            };

            var border = new Stage(config);

            // left and right wall. we're starting from 1 because we're not going to
            // add a top wall and so the top of the boundary aligns with the top of the
            // play area
            for (var y = 1; y < border.Height; y++)
            {
                border.SetCellColor(0, y, BlockColor.Gray);
                border.SetCellColor(border.Width - 1, y, BlockColor.Gray);
            }
            // bottom
            for (var x = 0; x < border.Width; x++)
            {
                border.SetCellColor(x, border.Height - 1, BlockColor.Gray);
            }

            return(border);
        }
コード例 #2
0
ファイル: MainGameplay.cs プロジェクト: novemberisms/monotris
        public override void Initialize()
        {
            // initialize score
            _score = 0;

            // initialize gravity timer
            _gravityTimer            = new Timer(0.5, true);
            _gravityTimer.OnTimeOut += GravityTick;

            // initialize the stage and its renderers
            var stageConfig = new StageConfiguration {
                Width = 10, Height = 20
            };

            _stage   = new Stage(stageConfig);
            _preview = new Stage(stageConfig);
            _border  = SetupBorder(stageConfig);

            var stageDrawerConfig = new StageDrawerConfiguration
            {
                Position = new Vector2(50, 50),
                Scale    = 2f,
            };

            _stageDrawer   = new StageDrawer(stageDrawerConfig);
            _previewDrawer = new StageDrawer(stageDrawerConfig)
            {
                ColorMask = new Color(0.25f, 0.25f, 0.25f, 0.25f)
            };
            _borderDrawer = SetupBorderDrawer(stageDrawerConfig);

            // initialize the next piece preview drawer
            var nextPieceConfig = new StageConfiguration {
                Width = 4, Height = 4
            };

            _nextPiece = new Stage(nextPieceConfig);
            var stageDrawEnd          = _stageDrawer.Position + _stageDrawer.GetDrawDimensions(_stage);
            var nextPieceDrawerConfig = new StageDrawerConfiguration
            {
                Position = new Vector2(stageDrawEnd.X + 50, _stageDrawer.Position.Y),
                Scale    = 2f,
            };

            _nextPieceDrawer = new StageDrawer(nextPieceDrawerConfig);

            // initialize the random shape generator
            _randomGenerator = new RandomGenerator();

            // initialize the first active tetromino and the next one
            CreateNewTetromino();

            base.Initialize();
        }
コード例 #3
0
ファイル: Stage.cs プロジェクト: novemberisms/monotris
 public Stage(StageConfiguration config)
 {
     _dimensions = new Vector2(config.Width, config.Height);
     InitializeBoard();
 }