public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } else { Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; } if (_line.Points == null) { _line.Points = new List <PointF> (); } _line.Points.Add(new PointF(Location.X, Location.Y)); RenderLineFromPoint(PreviousLocation, Location); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { StartLocation = Location; //Publish to aggregator _aggregator.Publish(new MovementFinished { FinishDateTime = DateTime.Now }); }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, UIEvent evt) { currentView++; currentView %= totalViews; //Console.WriteLine("Current View: {0}", currentView); MarkDirty(); //this.NeedsDisplay = true; SetNeedsDisplay(); }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; firstTouch = true; Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { Location = this.Frame.Location; var touch = (UITouch)e.TouchesForView(this).AnyObject; var bounds = Bounds; StartLocation = touch.LocationInView(this); this.Frame = new RectangleF(Location, bounds.Size); }
public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; Location.X += touch.LocationInView(this).X - StartLocation.X; Location.Y += touch.LocationInView(this).Y - StartLocation.Y; this.Frame = new RectangleF(Location, bounds.Size); haveBeenTouchedOnce = true; }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { this.minX = -this.Frame.Width / 2; this.maxX = this.Superview.Frame.Width - this.Frame.Width / 2; //Console.WriteLine ("Touched the object"); location = this.Frame.Location; var touch = (UITouch)e.TouchesForView(this).AnyObject; var bounds = Bounds; startLocation = touch.LocationInView(this); this.Frame = new RectangleF(location, bounds.Size); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; if (firstTouch) { firstTouch = false; PreviousLocation = touch.PreviousLocationInView(this); PreviousLocation.Y = bounds.Height - PreviousLocation.Y; RenderLineFromPoint(PreviousLocation, Location); } }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; firstTouch = true; Location = touch.LocationInView(this); Location.Y = bounds.Height - Location.Y; _line = new Line(); _line.Color = Color.Selected; // Change back as it might have changed on recieved line Color.ChangeBrushColor(Color.Selected); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesEnded(touches, evt); if (evt.Type == UIEventType.Touches) { if (this.IsFirstResponder) { this.ResignFirstResponder(); } else { this.BecomeFirstResponder(); } } }
public override void TouchesMoved(Foundation.NSSet touches, UIEvent evt) { UITouch touch = touches.AnyObject as UITouch; //Obtain the location of the touch and add it to the current path and current_points array. CGPoint touchLocation = touch.LocationInView(this); currentPath.AddLineTo(touchLocation); currentPoints.Add(touchLocation); updateBounds(touchLocation); SetNeedsDisplayInRect(new CGRect(minX, minY, (nfloat)Math.Abs(maxX - minX), (nfloat)Math.Abs(maxY - minY))); }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesBegan(touches, evt); UITouch touch = touches.AnyObject as UITouch; if (touch.TapCount == 2) { if (ZoomScale >= 2) { SetZoomScale(1, true); } else { SetZoomScale(3, true); } } }
public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, UIEvent evt) { // Create a path under the finger following the grid if (touches.Count == 1) { // Valid movement if (mParent.IsCreatingPath) { UITouch touch = (UITouch)touches.AnyObject; PointF fingerLocation = touch.LocationInView(this); Cell cell = getCellFromViewCoordinates(fingerLocation); mParent.CreatePath(cell); } } base.TouchesMoved(touches, evt); }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, UIEvent evt) { // Disable gestures on preview mode if (mParent.ShouldDisplayFilledCells) { return; } // Touch began: find the cell under the finger and register it as a path start if (touches.Count == 1) { UITouch touch = (UITouch)touches.AnyObject; PointF fingerLocation = touch.LocationInView(this); Cell cell = getCellFromViewCoordinates(fingerLocation); mParent.StartPathCreation(cell); } base.TouchesBegan(touches, evt); }
public override void TouchesBegan(Foundation.NSSet touches, UIEvent evt) { //Create a new path and set the options. currentPath = UIBezierPath.Create(); currentPath.LineWidth = StrokeWidth; currentPath.LineJoinStyle = CGLineJoin.Round; currentPoints.Clear(); UITouch touch = touches.AnyObject as UITouch; //Obtain the location of the touch, move the path to that position and add it to the //current_points array. CGPoint touchLocation = touch.LocationInView(this); currentPath.MoveTo(touchLocation); currentPoints.Add(touchLocation); resetBounds(touchLocation); btnClear.Hidden = false; }
public override void TouchesBegan(MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesBegan(touches, evt); //Check for touches in the movers if (evt.TouchesForView(_topLeft) != null) { _dragView = _topLeft; } else if (evt.TouchesForView(_bottomRight) != null) { _dragView = _bottomRight; } else if (evt.TouchesForView(this) != null) { _dragView = this; } if (_dragView != null) { _location = ((UITouch)evt.TouchesForView(_dragView).AnyObject).LocationInView(_dragView); } }
//This event occurs when you drag it around public override void TouchesMoved(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { //Console.WriteLine ("Dragged the object"); var bounds = Bounds; var touch = (UITouch)e.TouchesForView(this).AnyObject; //Always refer to the StartLocation of the object that you've been dragging. var changeX = touch.LocationInView(this).X - startLocation.X; var newX = location.X + changeX; if (newX >= minX && newX <= maxX) { location.X = newX; if (this.DragTarget != null) { this.DragTarget.MoveX(changeX); } } //location.Y += touch.LocationInView (this).Y - startLocation.Y; this.Frame = new RectangleF(location, bounds.Size); }
public override void TouchesCancelled(MonoTouch.Foundation.NSSet touches, MonoTouch.UIKit.UIEvent e) { }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, UIEvent evt) { mParent.EndPathCreation(false); base.TouchesEnded(touches, evt); }
public override void TouchesEnded(MonoTouch.Foundation.NSSet touches, UIEvent evt) { OnTouchesEnded.Fire(this, EventArgs.Empty); base.TouchesEnded(touches, evt); }