public MainLayer() { rnd = new Random(); var batchnode = new CCSpriteBatchNode("Images/sprites.png",10); Add (batchnode, -1, (int)Tags.SpriteManager); var background = new CCSprite(batchnode.Texture, new RectangleF(0,0,320,480)) {Position = new PointF (160,240)}; batchnode.Add (background); }
public override void OnEnter() { base.OnEnter (); InitPhysics (); var parent = new CCSpriteBatchNode ("grossini_dance_atlas.png", 100); Add (parent, 0, parentnode); AddNewSpriteAt (new PointF (200, 200)); ScheduleUpdate (); }