private void FillGroup(Group group, TextureContext texture) { float advance = 32 + Spacing; for (int y = 0; y < NumSprites * advance; y += (int)advance) { for (int x = 0; x < NumSprites * advance; x += (int)advance) { Image img = new Image(new TextureRegion(texture)) { Align = Alignment.Center, Scaling = Scaling.None, }; img.SetBounds(x, y, 32, 32); img.SetOrigin(16, 16); group.AddActor(img); _images.Add(img); } } }