Inheritance: Widget
コード例 #1
0
ファイル: TreeTest.cs プロジェクト: jaquadro/MonoGdx
        protected override void InitializeCore()
        {
            ShowDebug = true;

            _stage = new Stage(Context.GraphicsDevice);
            Context.Input.Processor = _stage;

            Skin skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json");

            Table table = new Table();
            table.SetFillParent(true);
            _stage.AddActor(table);

            Tree tree = new Tree(skin);

            TreeNode node1 = new TreeNode(new TextButton("moo1", skin));
            TreeNode node2 = new TreeNode(new TextButton("moo2", skin));
            TreeNode node3 = new TreeNode(new TextButton("moo3", skin));
            TreeNode node4 = new TreeNode(new TextButton("moo4", skin));
            TreeNode node5 = new TreeNode(new TextButton("moo5", skin));

            tree.Add(node1);
            tree.Add(node2);
            node2.Add(node3);
            node3.Add(node4);
            tree.Add(node5);

            Label label = new Label("", skin, "default");

            tree.SelectionChanged += (sender, e) => {
                if (e.AddedItems.Count == 0)
                    return;

                StringBuilder txt = new StringBuilder();
                foreach (TreeNode node in e.AddedItems) {
                    TextButton button = node.Actor as TextButton;
                    txt.Append(button.Text + ", ");
                }

                label.Text = txt.ToString();
                label.Invalidate();
            };

            (node5.Actor as Button).Clicked += (sender, e) => {
                tree.Remove(node4);
            };

            //node5.Actor.AddListener(new DispatchClickListener() {
            //    OnClicked = (ev, x, y) => { tree.Remove(node4); }
            //});

            table.Add(tree).Configure.Fill().Expand();
            table.Row();
            table.Add(label).Configure.Fill().Expand();

            //Debugger.Launch();
        }
コード例 #2
0
ファイル: TextButton.cs プロジェクト: jaquadro/MonoGdx
        public TextButton(string text, TextButtonStyle style)
        {
            Style = style;

            _label = new Label(text, new LabelStyle(style.Font, style.FontColor));
            _label.SetAlignment(Alignment.Center);

            Add(_label).Configure.Expand().Fill();
            Width = PrefWidth;
            Height = PrefHeight;
        }
コード例 #3
0
ファイル: ImageTextButton.cs プロジェクト: jaquadro/MonoGdx
        public ImageTextButton(string text, ImageTextButtonStyle style)
            : base(style)
        {
            _style = style;

            Defaults().Configure.Space(3);

            _image = new Image();
            _image.Scaling = Scaling.Fit;
            Add(_image);

            _label = new Label(text, new LabelStyle(style.Font, style.FontColor));
            _label.SetAlignment(Alignment.Center);
            Add(_label);

            Width = PrefWidth;
            Height = PrefHeight;
        }
コード例 #4
0
ファイル: Dialog.cs プロジェクト: jaquadro/MonoGdx
 public void AddText(Label label)
 {
     _contentTable.Add(label);
 }
コード例 #5
0
ファイル: UITest.cs プロジェクト: jaquadro/MonoGdx
        protected override void InitializeCore()
        {
            ShowDebug = true;

            //Debugger.Launch();

            _spriteBatch = new GdxSpriteBatch(Context.GraphicsDevice);
            _skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json");
            _texture1 = new TextureContext(Context.GraphicsDevice, "Data/badlogicsmall.jpg", true);
            _texture2 = new TextureContext(Context.GraphicsDevice, "Data/badlogic.jpg", true);

            TextureRegion image = new TextureRegion(_texture1);
            TextureRegion imageFlipped = new TextureRegion(image);
            imageFlipped.Flip(true, true);
            TextureRegion image2 = new TextureRegion(_texture2);
            _stage = new Stage(Context.GraphicsDevice.Viewport.Width, Context.GraphicsDevice.Viewport.Height, true, Context.GraphicsDevice);

            Context.Input.Processor = _stage;

            ImageButtonStyle style = new ImageButtonStyle(_skin.Get<ButtonStyle>()) {
                ImageUp = new TextureRegionDrawable(image),
                ImageDown = new TextureRegionDrawable(imageFlipped),
            };
            ImageButton iconButton = new ImageButton(style);

            Button buttonMulti = new TextButton("Multi\nLine\nToggle", _skin, "toggle") {
                IsToggle = true,
            };
            Button imgButton = new Button(new Image(image), _skin);
            Button imgToggleButton = new Button(new Image(image), _skin, "toggle") {
                IsToggle = true,
            };

            Label myLabel = new Label("This is some text.", _skin);
            myLabel.TextWrapping = true;

            Table t = new Table();
            t.Row();
            t.Add(myLabel);

            t.Layout();

            CheckBox checkbox = new CheckBox("Check me", _skin);
            Slider slider = new Slider(0, 10, 1, false, _skin);
            TextField textField = new TextField("", _skin) {
                MessageText = "Click here!",
            };
            SelectBox dropdown = new SelectBox(selectEntries, _skin);
            Image imageActor = new Image(image2);
            ScrollPane scrollPane = new ScrollPane(imageActor);
            MonoGdx.Scene2D.UI.List list = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane2 = new ScrollPane(list, _skin);
            //scrollPane2.FlickScroll = false;
            SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, _skin, "default-horizontal");
            _fpsLabel = new Label("fps:", _skin);

            Label passwordLabel = new Label("Textfield in password mode: ", _skin);
            TextField passwordField = new TextField("", _skin) {
                MessageText = "password",
                PasswordCharacter = '*',
                IsPasswordMode = true,
            };

            Window window = new Window("Dialog", _skin);
            window.SetPosition(0, 0);
            window.Defaults().SpaceBottom = 10;
            window.Row().Configure.Fill().ExpandX();
            window.Add(iconButton);
            window.Add(buttonMulti);
            window.Add(imgButton);
            window.Add(imgToggleButton);
            window.Row();
            window.Add(checkbox);
            window.Add(slider).Configure.MinWidth(100).FillX().Colspan(3);
            window.Row();
            window.Add(dropdown).Configure.MinWidth(100).FillX();
            window.Add(textField).Configure.MinWidth(100).ExpandX().FillX().Colspan(3);
            window.Row();
            window.Add(splitPane).Configure.Fill().Expand().Colspan(4).MaxHeight(200);
            window.Row();
            window.Add(passwordLabel).Configure.Colspan(2);
            window.Add(passwordField).Configure.MinWidth(100).ExpandX().FillX().Colspan(2);

            window.Pack();

            /*textField.KeyUp += (field, c) => {
                if (c == '\n')
                    field.OnscreenKeyboard.Show(false);
            };*/

            _stage.AddActor(window);

            MonoGdx.Scene2D.UI.List list2 = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane22 = new ScrollPane(list2, _skin);
            Window window2 = new Window("ScrollPane", _skin);
            window2.SetPosition(300, 300);
            window2.Defaults().SpaceBottom = 10;
            window2.Row().Configure.Fill().ExpandX();
            window2.Add(scrollPane22).Configure.MaxHeight(250).MaxWidth(150);
            window2.Pack();

            _stage.AddActor(window2);
        }