Inheritance: Table
コード例 #1
0
ファイル: ButtonGroup.cs プロジェクト: jaquadro/MonoGdx
        public void Add(Button button)
        {
            if (button == null)
                throw new ArgumentNullException("button");

            button.ButtonGroup = null;
            bool shouldCheck = button.IsChecked || Buttons.Count < MinCheckCount;
            button.IsChecked = false;
            button.ButtonGroup = this;
            Buttons.Add(button);

            if (shouldCheck)
                button.IsChecked = true;
        }
コード例 #2
0
ファイル: ButtonGroup.cs プロジェクト: jaquadro/MonoGdx
        internal bool CanCheck(Button button, bool newState)
        {
            if (button.IsChecked == newState)
                return false;

            if (!newState) {
                if (_checkedButtons.Count <= MinCheckCount)
                    return false;
                _checkedButtons.Remove(button);
            }
            else {
                if (MaxCheckCount != -1 && _checkedButtons.Count >= MaxCheckCount) {
                    if (UncheckLast) {
                        int old = MinCheckCount;
                        MinCheckCount = 0;
                        _lastChecked.IsChecked = false;
                        MinCheckCount = old;
                    }
                    else
                        return false;
                }

                _checkedButtons.Add(button);
                _lastChecked = button;
            }

            return true;
        }
コード例 #3
0
ファイル: ButtonGroup.cs プロジェクト: jaquadro/MonoGdx
        public void Remove(Button button)
        {
            if (button == null)
                throw new ArgumentNullException("button");

            button.ButtonGroup = null;
            Buttons.Remove(button);
        }
コード例 #4
0
ファイル: Dialog.cs プロジェクト: jaquadro/MonoGdx
 public void AddButton(Button button, object obj)
 {
     _buttonTable.Add(button);
     SetObject(button, obj);
 }
コード例 #5
0
ファイル: Dialog.cs プロジェクト: jaquadro/MonoGdx
 public void AddButton(Button button)
 {
     AddButton(button, null);
 }
コード例 #6
0
ファイル: UITest.cs プロジェクト: jaquadro/MonoGdx
        protected override void InitializeCore()
        {
            ShowDebug = true;

            //Debugger.Launch();

            _spriteBatch = new GdxSpriteBatch(Context.GraphicsDevice);
            _skin = new Skin(Context.GraphicsDevice, "Data/uiskin.json");
            _texture1 = new TextureContext(Context.GraphicsDevice, "Data/badlogicsmall.jpg", true);
            _texture2 = new TextureContext(Context.GraphicsDevice, "Data/badlogic.jpg", true);

            TextureRegion image = new TextureRegion(_texture1);
            TextureRegion imageFlipped = new TextureRegion(image);
            imageFlipped.Flip(true, true);
            TextureRegion image2 = new TextureRegion(_texture2);
            _stage = new Stage(Context.GraphicsDevice.Viewport.Width, Context.GraphicsDevice.Viewport.Height, true, Context.GraphicsDevice);

            Context.Input.Processor = _stage;

            ImageButtonStyle style = new ImageButtonStyle(_skin.Get<ButtonStyle>()) {
                ImageUp = new TextureRegionDrawable(image),
                ImageDown = new TextureRegionDrawable(imageFlipped),
            };
            ImageButton iconButton = new ImageButton(style);

            Button buttonMulti = new TextButton("Multi\nLine\nToggle", _skin, "toggle") {
                IsToggle = true,
            };
            Button imgButton = new Button(new Image(image), _skin);
            Button imgToggleButton = new Button(new Image(image), _skin, "toggle") {
                IsToggle = true,
            };

            Label myLabel = new Label("This is some text.", _skin);
            myLabel.TextWrapping = true;

            Table t = new Table();
            t.Row();
            t.Add(myLabel);

            t.Layout();

            CheckBox checkbox = new CheckBox("Check me", _skin);
            Slider slider = new Slider(0, 10, 1, false, _skin);
            TextField textField = new TextField("", _skin) {
                MessageText = "Click here!",
            };
            SelectBox dropdown = new SelectBox(selectEntries, _skin);
            Image imageActor = new Image(image2);
            ScrollPane scrollPane = new ScrollPane(imageActor);
            MonoGdx.Scene2D.UI.List list = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane2 = new ScrollPane(list, _skin);
            //scrollPane2.FlickScroll = false;
            SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, _skin, "default-horizontal");
            _fpsLabel = new Label("fps:", _skin);

            Label passwordLabel = new Label("Textfield in password mode: ", _skin);
            TextField passwordField = new TextField("", _skin) {
                MessageText = "password",
                PasswordCharacter = '*',
                IsPasswordMode = true,
            };

            Window window = new Window("Dialog", _skin);
            window.SetPosition(0, 0);
            window.Defaults().SpaceBottom = 10;
            window.Row().Configure.Fill().ExpandX();
            window.Add(iconButton);
            window.Add(buttonMulti);
            window.Add(imgButton);
            window.Add(imgToggleButton);
            window.Row();
            window.Add(checkbox);
            window.Add(slider).Configure.MinWidth(100).FillX().Colspan(3);
            window.Row();
            window.Add(dropdown).Configure.MinWidth(100).FillX();
            window.Add(textField).Configure.MinWidth(100).ExpandX().FillX().Colspan(3);
            window.Row();
            window.Add(splitPane).Configure.Fill().Expand().Colspan(4).MaxHeight(200);
            window.Row();
            window.Add(passwordLabel).Configure.Colspan(2);
            window.Add(passwordField).Configure.MinWidth(100).ExpandX().FillX().Colspan(2);

            window.Pack();

            /*textField.KeyUp += (field, c) => {
                if (c == '\n')
                    field.OnscreenKeyboard.Show(false);
            };*/

            _stage.AddActor(window);

            MonoGdx.Scene2D.UI.List list2 = new MonoGdx.Scene2D.UI.List(listEntries, _skin);
            ScrollPane scrollPane22 = new ScrollPane(list2, _skin);
            Window window2 = new Window("ScrollPane", _skin);
            window2.SetPosition(300, 300);
            window2.Defaults().SpaceBottom = 10;
            window2.Row().Configure.Fill().ExpandX();
            window2.Add(scrollPane22).Configure.MaxHeight(250).MaxWidth(150);
            window2.Pack();

            _stage.AddActor(window2);
        }