public SetPadding ( int left, int right, int top, int bottom ) : void | ||
left | int | |
right | int | |
top | int | |
bottom | int | |
return | void |
public NinePatch CreatePatch(string name) { foreach (AtlasRegion region in Regions) { if (region.Name == name) { int[] splits = region.Splits; if (splits == null) { throw new ArgumentException("Region does not have ninepatch splits: " + name); } NinePatch patch = new NinePatch(region, splits[0], splits[1], splits[2], splits[3]); if (region.Pads != null) { patch.SetPadding(region.Pads[0], region.Pads[1], region.Pads[2], region.Pads[3]); } return(patch); } } return(null); }
public NinePatch CreatePatch(string name) { foreach (AtlasRegion region in Regions) { if (region.Name == name) { int[] splits = region.Splits; if (splits == null) throw new ArgumentException("Region does not have ninepatch splits: " + name); NinePatch patch = new NinePatch(region, splits[0], splits[1], splits[2], splits[3]); if (region.Pads != null) patch.SetPadding(region.Pads[0], region.Pads[1], region.Pads[2], region.Pads[3]); return patch; } } return null; }