public DebugOverlay(BaseGame game) { this.game = game; Instance = this; }
public Camera(BaseGame game) : base() { this.game = game; this.Phy = new Physics(0); this.Zoom = 1.0f; }
public Scenes(BaseGame game) { this.game = game; this.scenes = new Dictionary <string, Scene>(); Current = null; }
public LiveContentManager(BaseGame game) : base(game.Services) { this.game = game; this.RootDirectory = "Content"; this.AssetLookup = new AssetLookup(this); }
public Fonts(BaseGame game) { this.game = game; this.fonts = new Dictionary <Font, SpriteFont>(); }