public DrawableObject() : base() { _color = Color.White; _spriteEffects = SpriteEffects.None; _spriteOptions = SpriteOptions.Default; _visible = true; _opacity = 1.0f; LoadedScene.OrderDrawable(this); }
public bool Equals(SpriteOptions b) { if (b == null) { return(false); } return( this.SpriteSortMode == b.SpriteSortMode && this.BlendState == b.BlendState && this.SamplerState == b.SamplerState && this.DepthStencilState == b.DepthStencilState && this.RasterizerState == b.RasterizerState && this.Effect == b.Effect && this.TransformMatrix == b.TransformMatrix && this.DrawOrder == b.DrawOrder && this.DrawingSpace == b.DrawingSpace); }
private void SpriteBatchBegin(SpriteBatch spriteBatch, SpriteOptions options) { Matrix camMat = ActiveCamera.Matrix; if (options.DrawingSpace == DrawingSpace.Screen) { camMat = Matrix.Identity; } spriteBatch.Begin( options.SpriteSortMode, options.BlendState, options.SamplerState, options.DepthStencilState, options.RasterizerState, options.Effect, camMat * options.TransformMatrix); }
public MGTK() : base() { _instance = this; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _debugDrawEnabled = true; _defaultSpriteOptions = new SpriteOptions( SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, DrawingSpace.World, Matrix.Identity); _graphics.PreferredBackBufferWidth = 1280; _graphics.PreferredBackBufferHeight = 720; _prevBackBufferWidth = _graphics.PreferredBackBufferWidth; _prevBackBufferHeight = _graphics.PreferredBackBufferHeight; _projection = Matrix.CreateOrthographicOffCenter(0f, _graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight, 0f, 0f, 1f); _clearColor = Color.Black; DisplayMode display = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; Window.Title = "MonoGameToolkit"; Window.AllowUserResizing = false; Window.AllowAltF4 = true; Window.ClientSizeChanged += OnWindowResized; IsMouseVisible = true; ShowFps = true; _graphics.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false; OnBackBufferSizeChanged += UpdateRenderTarget; }