コード例 #1
0
 public override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     if (cubeTheOneAndOnly.IsActive == false)
     {
         cubeTheOneAndOnly.Respawn();
     }
 }
コード例 #2
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            if (!(GameObjects[GameObjects.Count - 1] is TopDownPlayer))
            {
                GameObject temp = FindGameObject("Chell");
                temp.Destroy();
                AddGameObject(temp);
            }

            if (cubeID1.IsActive == false && cubeID1.IsRespawnable == true)
            {
                cubeID1.Respawn();
            }
        }
コード例 #3
0
 private void ButtonID3_OnActivation(GameObject activator)
 {
     cubeID2.Respawn();
 }