public Player(MonoGameLibrary.Game game, GameScreen screen, int x, int y, int width, int height) : base(game, screen, Assets.GameObject.Player, x, y, width, height) { IsRigitBody = true; a = new TextureAnimator(game, this, Assets.GameObject.Dust, 300, 0.1, -150, 120, 300, 100); Animators.Add(a); }
// public Slope(MonoGameLibrary.Game game, GameScreen screen, int mode, int x, int y, int width, int height) : base(game, screen, Assets.GameObject.Slope, x, y, width, height) { this.Mode = mode; if (Mode == -1) { SetAngle(90); } }
public Button(MonoGameLibrary.Game game, Screen screen, int x, int y, int width, int height) : base(game, screen, Assets.getColorTexture(game, Color.Blue), x, y, width, height) { OnHover += onHover; OnLeave += onLeave; OnDown += onClick; a = new MoveAnimator(game, this, 1, 1, new Point(0, 0), new Point(100, 100), new Point(1000, 400), new Point(1000, 500)); Animators.Add(a); }
public enemy(MonoGameLibrary.Game game, Screen screen, int x, int y, int width, int height) : base(game, screen, Assets.enemy, x, y, width, height) { parent = (TestScreen)screen; }