コード例 #1
0
 public void PlayerTileCollide(Grass grass)
 {
     double value = RandomExtension.NextDouble(rnd, 0.01, 99.99);
         if (value <= veryCommon)
         {
             game.gameState = new EncounterGameState(game);
         }
 }
コード例 #2
0
        public void PlayerTileCollide(Grass grass)
        {
            double value = RandomExtension.NextDouble(rnd, 0.01, 99.99);

            if (value <= veryCommon)
            {
                game.gameState = new EncounterGameState(game);
            }
        }
コード例 #3
0
ファイル: GrassFactory.cs プロジェクト: buttsj/CSharpMon
 public Grass builder(GrassType type, Vector2 location)
 {
     factory = new SpriteFactory();
     if (type == GrassType.shortGrass)
     {
         state = new GrassTileState(SpriteFactory.sprites.grass);
     }
     if (type == GrassType.tallGrass)
     {
         state = new GrassTileState(SpriteFactory.sprites.grass);
     }
     Grass product = new Grass(state, location);
     return product;
 }
コード例 #4
0
        public Grass builder(GrassType type, Vector2 location)
        {
            factory = new SpriteFactory();
            if (type == GrassType.shortGrass)
            {
                state = new GrassTileState(SpriteFactory.sprites.grass);
            }
            if (type == GrassType.tallGrass)
            {
                state = new GrassTileState(SpriteFactory.sprites.grass);
            }
            Grass product = new Grass(state, location);

            return(product);
        }
コード例 #5
0
        public Player Build(string fileName)
        {
            float        xCoord = 0, yCoord = 0;
            StreamReader sr;

            sr = File.OpenText(Game1.GetInstance().Content.RootDirectory + "\\" + fileName);
            string line;
            int    reference = 0;

            // LEVEL DESTINATIONS
            int           currDest     = 0;
            List <string> destinations = new List <string>();

            // LEVEL TILES
            List <TileFactory.TileType> tileChoices = new List <TileFactory.TileType>();

            tileChoices.Add(TileFactory.TileType.grass);
            tileChoices.Add(TileFactory.TileType.pokePlainFloor);
            int tileNumber = 0;

            // LEVEL DATA
            line = sr.ReadLine();
            string[] initialWords = line.Split(',');
            try
            {
                tileNumber = Int32.Parse(initialWords[0]);
            }
            catch
            {
            }
            for (int i = 0; i < initialWords.Length; i++)
            {
                if (initialWords[i].Contains("Levels"))
                {
                    destinations.Add(initialWords[i]);
                }
            }

            // MAIN LEVEL
            while ((line = sr.ReadLine()) != null)
            {
                xCoord = 0;
                string[] words = line.Split(',');

                for (int i = 0; i < words.Length; i++)
                {
                    if (words[i].Length > 1)
                    {
                        try
                        {
                            string tmp = words[i].Remove(1);
                            reference = Int32.Parse(words[i][1].ToString());
                            words[i]  = tmp;
                        }
                        catch
                        {
                            // exception here
                        }
                    }
                    if (xCoord % 32 == 0 && yCoord % 32 == 0)
                    {
                        Tile tile = tileFactory.builder(tileChoices[tileNumber], new Vector2(xCoord, yCoord));
                        level.levelBackground.Add(tile);
                    }
                    if (words[i] == "P")
                    {
                        player = new Player(new Vector2(xCoord, yCoord));
                    }
                    if (tileDictionary.ContainsKey(words[i]))
                    {
                        Tile tile = tileFactory.builder(tileDictionary[words[i]], new Vector2(xCoord, yCoord));
                        if (words[i] == "0" || words[i] == "q")
                        {
                            tile.collision = false;
                        }
                        if (words[i] == "q")
                        {
                            tile.position.X += 8f;
                            tile.position.Y += 4f;
                        }
                        if (words[i] == "p")
                        {
                            tile.sign    = true;
                            tile.signTex = factory.builder(SpriteFactory.sprites.instructions);
                        }
                        level.levelTiles.Add(tile);
                    }
                    if (grassDictionary.ContainsKey(words[i]))
                    {
                        Grass grass = grassFactory.builder(grassDictionary[words[i]], new Vector2(xCoord, yCoord));
                        level.levelGrass.Add(grass);
                    }
                    if (ledgeDictionary.ContainsKey(words[i]))
                    {
                        Ledge ledge = ledgeFactory.builder(ledgeDictionary[words[i]], new Vector2(xCoord, yCoord));
                        level.levelLedges.Add(ledge);
                    }
                    if (buildingDictionary.ContainsKey(words[i]))
                    {
                        Building building = buildingFactory.builder(buildingDictionary[words[i]], new Vector2(xCoord, yCoord));
                        if (words[i] == "I")
                        {
                            building.isDoor      = true;
                            building.destination = destinations[currDest];
                            building.source      = fileName;
                            currDest++;
                        }
                        level.levelBuildings.Add(building);
                    }
                    if (exitDictionary.ContainsKey(words[i]))
                    {
                        Exit exit = new Exit(factory.builder(exitDictionary[words[i]]), new Vector2(xCoord, yCoord));
                        exit.destination = destinations[currDest];
                        currDest++;
                        level.levelExits.Add(exit);
                    }
                    if (enemyDictionary.ContainsKey(words[i]))
                    {
                        Enemy enemy = enemyFactory.builder(enemyDictionary[words[i]], new Vector2(xCoord, yCoord), reference);
                        level.levelEnemies.Add(enemy);
                    }
                    xCoord += spacingIncrement;
                }
                yCoord += spacingIncrement;
            }
            return(player);
        }