public virtual void TearDown() { try { _game.Dispose(); _game = null; } catch { } }
public virtual void TearDown () { _game.Dispose (); _game = null; }
public virtual void SetUp () { Paths.SetStandardWorkingDirectory(); _game = new VisualTestGame (); _game.ExitCondition = x => x.DrawNumber > 1; }
public virtual void TearDown() { _game.Dispose(); _game = null; }
public virtual void SetUp() { Paths.SetStandardWorkingDirectory(); _game = new VisualTestGame(); _game.ExitCondition = x => x.DrawNumber > 1; }
public void SetUp() { Paths.SetStandardWorkingDirectory(); _game = new VisualTestGame (); }