internal ModelBoneContent(string name, int index, Matrix4x4 transform, ModelBoneContent parent) { Name = name; Index = index; Transform = transform; Parent = parent; }
private ModelBoneContent ProcessNode( NodeContent node, ModelBoneContent parent, List <ModelBoneContent> boneList, List <ModelMeshContent> meshList, ContentProcessorContext context) { var result = new ModelBoneContent(node.Name, boneList.Count, node.Transform, parent); boneList.Add(result); if (node is MeshContent) { meshList.Add(ProcessMesh(node as MeshContent, result, context)); } var children = new List <ModelBoneContent>(); foreach (var child in node.Children) { children.Add(ProcessNode(child, result, boneList, meshList, context)); } result.Children = new ModelBoneContentCollection(children); return(result); }
internal ModelMeshContent(string name, MeshContent sourceMesh, ModelBoneContent parentBone, BoundingSphere boundingSphere, IList <ModelMeshPartContent> meshParts) { Name = name; _sourceMesh = sourceMesh; ParentBone = parentBone; BoundingSphere = boundingSphere; MeshParts = new ModelMeshPartContentCollection(meshParts); }
internal ModelContent(ModelBoneContent root, IList <ModelBoneContent> bones, IList <ModelMeshContent> meshes) { _root = root; Bones = new ModelBoneContentCollection(bones); Meshes = new ModelMeshContentCollection(meshes); }
private ModelMeshContent ProcessMesh( MeshContent mesh, ModelBoneContent parent, ContentProcessorContext context) { var parts = new List <ModelMeshPartContent>(); var vertexBuffer = new VertexBufferContent(); var indexBuffer = new IndexCollection(); if (GenerateTangentFrames) { context.Logger.LogMessage("Generating tangent frames."); foreach (GeometryContent geom in mesh.Geometry) { if (!geom.Vertices.Channels.Contains(VertexChannelNames.Normal(0))) { MeshHelper.CalculateNormals(geom, true); } if (!geom.Vertices.Channels.Contains(VertexChannelNames.Tangent(0)) || !geom.Vertices.Channels.Contains(VertexChannelNames.Binormal(0))) { MeshHelper.CalculateTangentFrames( geom, VertexChannelNames.TextureCoordinate(0), VertexChannelNames.Tangent(0), VertexChannelNames.Binormal(0)); } } } var startVertex = 0; foreach (var geometry in mesh.Geometry) { var vertices = geometry.Vertices; var vertexCount = vertices.VertexCount; ModelMeshPartContent partContent; if (vertexCount == 0) { partContent = new ModelMeshPartContent(); } else { var geomBuffer = geometry.Vertices.CreateVertexBuffer(); vertexBuffer.Write(vertexBuffer.VertexData.Length, 1, geomBuffer.VertexData); var startIndex = indexBuffer.Count; indexBuffer.AddRange(geometry.Indices); partContent = new ModelMeshPartContent( vertexBuffer, indexBuffer, startVertex, vertexCount, startIndex, geometry.Indices.Count / 3); // Geoms are supposed to all have the same decl, so just steal one of these vertexBuffer.VertexDeclaration = geomBuffer.VertexDeclaration; startVertex += vertexCount; } partContent.Material = geometry.Material; parts.Add(partContent); } var bounds = new BoundingSphere(); if (mesh.Positions.Count > 0) { bounds = BoundingSphere.CreateFromPoints(mesh.Positions); } return(new ModelMeshContent(mesh.Name, mesh, parent, bounds, parts)); }