internal TiledMapTilesetTileAnimationFrame(TiledMapTileset tileset, int localTileIdentifier, int durationInMilliseconds)
 {
     LocalTileIdentifier = localTileIdentifier;
     Duration            = new TimeSpan(0, 0, 0, 0, durationInMilliseconds);
     TextureCoordinates  = new Vector2[4];
     CreateTextureCoordinates(tileset);
 }
コード例 #2
0
 public TiledMapTileObject(int identifier, string name, TiledMapTileset tileset, TiledMapTilesetTile tile,
                           SizeF size, Vector2 position, float rotation = 0, float opacity = 1, bool isVisible = true, string type = null)
     : base(identifier, name, size, position, rotation, opacity, isVisible, type)
 {
     Tileset = tileset;
     Tile    = tile;
 }
コード例 #3
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        private static void ReadTilesets(ContentReader input, TiledMap map)
        {
            var tilesetCount = input.ReadInt32();

            for (var i = 0; i < tilesetCount; i++)
            {
                var tileset = new TiledMapTileset(input);
                map.AddTileset(tileset);
            }
        }
コード例 #4
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        public TiledMapTileObject(ContentReader input, TiledMap map)
            : base(input)
        {
            var globalTileIdentifierWithFlags = input.ReadUInt32();
            var tile = new TiledMapTile(globalTileIdentifierWithFlags);

            Tileset = map.GetTilesetByTileGlobalIdentifier(tile.GlobalIdentifier);

            var localTileIdentifier = tile.GlobalIdentifier - Tileset.FirstGlobalIdentifier;

            TilesetTile = Tileset.Tiles.FirstOrDefault(x => x.LocalTileIdentifier == localTileIdentifier);
        }
コード例 #5
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        internal TiledMapTilesetAnimatedTile(TiledMapTileset tileset, ContentReader input, int localTileIdentifier, int animationFramesCount)
            : base(localTileIdentifier, input)
        {
            AnimationFrames = new ReadOnlyCollection <TiledMapTilesetTileAnimationFrame>(_animationFrames);
            _timer          = TimeSpan.Zero;

            for (var i = 0; i < animationFramesCount; i++)
            {
                var localTileIdentifierForFrame = input.ReadInt32();
                var frameDurationInMilliseconds = input.ReadInt32();
                var tileSetTileFrame            = new TiledMapTilesetTileAnimationFrame(tileset, localTileIdentifierForFrame, frameDurationInMilliseconds);
                _animationFrames.Add(tileSetTileFrame);
                CurrentAnimationFrame = AnimationFrames[0];
            }
        }
        private void CreateTextureCoordinates(TiledMapTileset tileset)
        {
            var sourceRectangle = tileset.GetTileRegion(LocalTileIdentifier);
            var texture         = tileset.Texture;
            var texelLeft       = sourceRectangle.X / texture.Width;
            var texelTop        = sourceRectangle.Y / texture.Height;
            var texelRight      = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width;
            var texelBottom     = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height;

            TextureCoordinates[0].X = texelLeft;
            TextureCoordinates[0].Y = texelTop;

            TextureCoordinates[1].X = texelRight;
            TextureCoordinates[1].Y = texelTop;

            TextureCoordinates[2].X = texelLeft;
            TextureCoordinates[2].Y = texelBottom;

            TextureCoordinates[3].X = texelRight;
            TextureCoordinates[3].Y = texelBottom;
        }
コード例 #7
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ファイル: TiledMap.cs プロジェクト: jlauener/MonoPunk
 internal void AddTileset(TiledMapTileset tileset)
 {
     _tilesets.Add(tileset);
 }
コード例 #8
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 public void AddTileset(TiledMapTileset tileset, int firstGlobalIdentifier)
 {
     _tilesets.Add(tileset);
     _firstGlobalIdentifiers.Add(new Tuple <TiledMapTileset, int>(tileset, firstGlobalIdentifier));
 }
コード例 #9
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 public int GetTilesetFirstGlobalIdentifier(TiledMapTileset tileset)
 {
     return(_firstGlobalIdentifiers.FirstOrDefault(t => t.Item1 == tileset).Item2);
 }