public TiledTileset CreateTileset(Texture2D texture, int firstId, int tileWidth, int tileHeight, int spacing = 2, int margin = 2) { var tileset = new TiledTileset(texture, firstId, tileWidth, tileHeight, spacing, margin); _tilesets.Add(tileset); return(tileset); }
public TiledTileset CreateTileset(Texture2D texture, int firstId, int tileWidth, int tileHeight, int spacing = 2, int margin = 2) { var tileset = new TiledTileset(texture, firstId, tileWidth, tileHeight, spacing, margin); _tilesets.Add(tileset); return tileset; }