public TiledImageLayer CreateImageLayer(string name, Texture2D texture, Vector2 position) { var layer = new TiledImageLayer(_graphicsDevice, name, texture, position); _layers.Add(layer); return(layer); }
public TiledImageLayer CreateImageLayer(string name, Texture2D texture, Vector2 position) { var layer = new TiledImageLayer(_graphicsDevice, name, texture, position); _layers.Add(layer); return layer; }